Total War: WARHAMMER II

Total War: WARHAMMER II

Imperial Musketeers: Shooting Modes
32 Comments
albarrizal92 13 Jul, 2022 @ 3:19am 
@Camalie did you have any recommendation about the tool to edit the mod fix? thanks
Camalie 9 Apr, 2022 @ 12:13am 
for those who are curious, this mod still works but there seems to be an issue where the standard handgunners don't receive the suppression fire mode. If you have some sort of tool to edit the mod file itself then it's pretty easy to actually fix
♠E39 M5♠ 8 Apr, 2021 @ 1:53pm 
What happened to Suppression fire?
Marco_Mozzarelli 16 Feb, 2021 @ 12:50am 
Well done, GJ!
tehalmightytaco 1 Feb, 2021 @ 11:39am 
THEY"RE DWARVES YA REPROBATE... but yeh I still love the idea of this mode and look forward to the bow one, i also had an idea similar to this but instead of firing modes they were essentially different ammo loads like how archers in other total war games could switch between flaming, normal, heavy and whistling shot, muskets would be able to switch between solid bullets, buckshot, or a single use ability where they chuck bombs like grenadiers. Anyway keep up the good work :partygoblin:
DarkSnowder  [author] 31 Jan, 2021 @ 11:27pm 
@tehalmightytaco Not yet - due to the presence of a master engineer and his buffs in the gnomes, the gnomes need redesigned firing modes (if introduced). Now I'm busy creating firing modes for archers, maybe I'll bring something to the gnomes along with this)
tehalmightytaco 31 Jan, 2021 @ 2:23pm 
I know it says imperial, but do dwarf gunners get these abilities too?
♠E39 M5♠ 17 Jan, 2021 @ 8:37am 
Yes please add Snek's Guns of the Empire!
Love this mod really lets you play around with handgunners in a more intresting way.
999999999999 29 Dec, 2020 @ 1:01am 
@parryer327
download rpfm, open guns of the emprire, db>land units> copy unit names that you want, open this mod, add those names to the database
DarkSnowder  [author] 28 Dec, 2020 @ 9:59pm 
@parryer327 Easy. But a little later - now I'm busy with something else. I think I'll update the mod sometime next week. And maybe even earlier - as the time will be.
parryer327 28 Dec, 2020 @ 11:24am 
Will it be possible to make a submod for Snek’s Guns of the Empire? He adds a ton of gunpowder units this would be awesome on
DarkSnowder  [author] 28 Dec, 2020 @ 6:53am 
@22223331111 checked your proposal - everything really works. I will update as soon as possible - something else needs to be done
999999999999 28 Dec, 2020 @ 6:26am 
it works
999999999999 28 Dec, 2020 @ 6:25am 
in special ability phaess there is a category called imbue contact, add to the rapid fire mode there wh2_dlc12_unit_contact_suppressive_fire
this means anyone shot at will get slowed by 36%
@DarkSnowder
DarkSnowder  [author] 28 Dec, 2020 @ 6:07am 
@22223331111 I think that such an effect can be done, but here we need to experiment, because I myself have not yet tried to bind debuffs to opponents when using abilities
999999999999 28 Dec, 2020 @ 5:59am 
no i mean the contact effect of suppressive fire, enemy is slowed when contact with the bullet, the ratling gunners have it
DarkSnowder  [author] 28 Dec, 2020 @ 5:52am 
@22223331111 Do you mean fire damage?
999999999999 28 Dec, 2020 @ 5:38am 
is it possible to add suppressive fire contact to the ability?
i didnt see in the game files an effect for enabling a contact effect
DarkSnowder  [author] 28 Dec, 2020 @ 1:03am 
Finally, I was able to activate the ability in the company (thanks to Cryswar for analyzing my problem). Now the abilities will be available in the company too!
Geardirector 27 Dec, 2020 @ 1:04am 
Glad to hear it. Leave a comment if you get anywhere
DarkSnowder  [author] 26 Dec, 2020 @ 8:48pm 
@Geardirector There is such a problem, I will not deny. She himself appeared after the release of the mod. For some reason, the game does not see abilities in the company, although they are prescribed for units. Now with my colleagues I am trying to figure out what the problem is.
Geardirector 26 Dec, 2020 @ 10:05am 
Unfortunately this mod only works in custom battle for me, not in campaign. I made sure to test with just this mod applied and nothing else. Karl Franz' starting unit of Handgunners seemed the best test case, and it remains completely unaffected.
DarkSnowder  [author] 5 Dec, 2020 @ 10:10pm 
@Snek try it, I don't mind.
Snek 5 Dec, 2020 @ 4:38pm 
Firing modes for infantry is a neat idea! I'll give this a try asap. I hope you don't mind if I look to your mod as a template for similar firing modes for other units.
DarkSnowder  [author] 5 Dec, 2020 @ 2:51am 
Added firing modes for the following mods: Radious Total War Mod, SFO: Grimhammer II and Sigmar's Heirs, an Empire Overhaul [BETA].
DarkSnowder  [author] 4 Dec, 2020 @ 8:18am 
@Neferata13 These are the standard Imperial Musketeers. Compatibility can be configured with anything, which will be done, the current is a bit later.
Ciaphas Cain 4 Dec, 2020 @ 7:32am 
What level are they recruited from? Any chance of a submod for Sigmar's Heirs?
Vollhov 4 Dec, 2020 @ 7:08am 
Было бы прикольно такую штуку намутить стрелкам из этого мода https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1341623217
Ну типа элита Рейксгвардия и может вот так менять стиль стрельбы.
DarkSnowder  [author] 4 Dec, 2020 @ 7:01am 
@Vollhov считаю что они не тратят время на прицеливание при выстреле :)
Defender Of Super Earth 4 Dec, 2020 @ 6:57am 
I really like this. I might remove the extra damage i think thats a bit much but otherwise this is reeal good thanks.
Vollhov 4 Dec, 2020 @ 4:56am 
С одной стороны прикольно, но с другой как они стреляют быстро если у них не скорострелы ? =)
爱死机 4 Dec, 2020 @ 4:47am 
That sounds interesting