Total War: ATTILA

Total War: ATTILA

52 ratings
Turn Time Improvement Fixes for Attila for Better Campaign Map FPS (and slow computers)
   
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Tags: mod, Campaign
File Size
Posted
Updated
8.743 MB
5 Dec, 2020 @ 5:00am
13 Dec, 2020 @ 1:46pm
3 Change Notes ( view )

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Turn Time Improvement Fixes for Attila for Better Campaign Map FPS (and slow computers)

In 1 collection by Sheph
Little Shepherd Innovations
36 items
Description
Major Update: Added forests back in, but reduced their special effects by 50%

Improve Your Attila Turn Times
Are you tired of having trouble moving around the campaign map of Attila?
Do cities or armies take more than a few seconds to display when clicked?
This is a special compilation mod using my findings and existing mods to speed up the turns and response-times to campaign-map navigation.
You will notice the most improvement if you're using an HDD or have other constraints from your pc.

Changes:
Map CPU consumer Innovation
1) Reduced Campaign Map Special Effects by 50-80%
Drastically reduced:
• Drifting clouds
• Dust Clouds from construction
• Insect Swarms (mosquitos, moths, bugs, dragonflies, bees)
• Sandstorms
• “Dust Devils” and "Snow Devils"
• Excess waves from naval units
Removed:
• Some selection effects when armies are clicked
• Raiding/Sieging gold coins
• Eternal Edict Celebrations
• level up symbols for armies
• Waterfall effects
• Dust and Heat Haze over Mines and some Desert Areas

2) Trade Ships are reduced to a minimum (now using famous Rome 2 mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=318151704)
See the campaign picture.

3) Most cloud formations are removed. This has been shown to have a big impact on campaign map FPS.
Ambience clouds and fog of war are not affected.

Fewer roles for Agents
4) The biggest boost (for mid to late game) comes from reducing agents to basically spies and economy boosters. I only let them user their passive abilities and make it difficult for them to get to a high level where they can use the more advanced skill abilities.
Focused Nomad razing helps AI and decreases turn time in the long-run
5) A big boost for early game is restricting razing to only the nomads.
Removing Razing completely will speed up turn times more in the short-term, but
a) It increases the size and number of faction which increases turns in the long run and
b) it ruins the ability of nomads to figure out how to make it west as they will just squabble and settle east of
Pannonia without this feature enabled.
The downside of this is that you will notice stops of up to 25 seconds when they raze during the turn-change.
Removed MOst Videos!!
Referencing and playing videos will not only decrease FPS, it will save a great deal of time.

This mod will be updated during the week; all updates will be save-game compatible.
Requests and feedback will be appreciated.

Recommended graphic tweaks: https://www.youtube.com/watch?v=9tvVNGeNB2k

Help those improving Attila

Little Shep Modder Collection
29 Comments
BossOfThisGymX 21 Jun @ 2:21pm 
Must have mod! <3
slipside 26 Jan @ 12:32pm 
Somehow breaks agent's ability to level up, I removed all mods and ran this one as stand alone, still won't let agents get exp for actions. Idk if anyone else experienced this, just reporting findings
Alessar 🐺🦄🦅 10 Nov, 2024 @ 3:43am 
is it possible that the agents are still being used by ai actively not only passively?
Alessar 🐺🦄🦅 5 Nov, 2024 @ 7:25am 
and an option to don't receive trade offers or autodecline, so you can alt tab without checking it
Alessar 🐺🦄🦅 5 Nov, 2024 @ 7:24am 
I would still like an option without agents to improve even more turn times, that is what is killing the game
Alessar 🐺🦄🦅 5 Nov, 2024 @ 7:23am 
Yes it works and it's amazing
Paulie Gualtieri 5 Oct, 2024 @ 4:38am 
Does this still work for Attila?
Hattori Hanzo 8 Feb, 2024 @ 9:15am 
does this work with antiquity mod?
Cracktober 12 Nov, 2023 @ 4:10am 
Any new news on the trees situation?
MyNameIsJeff 30 Jun, 2023 @ 4:07am 
great mod thx mate