Arma 3
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Advance Aero Effects
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Data Type: Mod
Mod Type: Mechanics, Plane
File Size
Posted
Updated
1.610 MB
5 Dec, 2020 @ 9:29am
9 Apr, 2024 @ 6:14am
57 Change Notes ( view )

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Advance Aero Effects

In 2 collections by [TW]Aaren
Vanilla Enhancements
13 items
My All MODs
50 items
Description
Updates
Fix G-Forece Breathing Sounds
Small optimization


===========================================================================
The Rain drops Effect after my research that it is doable

BUT it will ruin the cockpt materials and textures Cause a lot of bug ,so I think it is better just dont have it (or if you want to try it [in the Others folder it isn't signed] remember to install
Rain Textures) and use FA-181 or A-164
===========================================================================

If there is any plane that doesn't work with it, please tell me or I won't know it



What Does It Do?
  1. Ground Effect
    [Ambient Factor CheckBox]
    Triggered if Plane is under 100m (Default)
  2. CamShake
    When jets close fly by
  3. Afterburner Effect
    Detect by thrust or Burner animation (Sound,Light,Smoke,System [Config])
  4. Sonic Boom Effect
    [Ambient Factor CheckBox]
    Sonic Boom Effect when the plane reach 1185km/hr ~ 1205km/hr (Default)
  5. Vapor Trail
    [Ambient Factor CheckBox]
    3000m or higher (Default)
  6. Wing Vortices Effect at low speed
    Can Not Be Turned Off !!
    Works with most plane mods ,RHS USAF Firewill etc
  7. Landed Effects
    Smoke on gears ,Tail Hook Sparks ,and sound Effects
    (Works with most of plane mods)
  8. Taxing Cam-shake Effect and Sound Effect
    (Works with most of plane mods)
  9. Turbulent Effect
    (At rear of an aircraft ,high speed low altitude ,stalling ,and gear factor)
  10. Make CH-67 and CH-47(RHS) Floatable
    (CH-47 from CUP is already can float)
  11. G-Forces Effect
    Including the breathing sound and Ambient Volume lower
  12. Illuminatable Collision Lights
    RHS, USAF [AC-130], FIR [All], Super Hornets, CUP
  13. Larger HeatWave
    (for planes)
  14. Immersive Catapult Launch
    Smoke and Sound Effects from Launch Carrier [USS Freedom, USS Nimitz]
  15. Gun, Missile ,and Rocket Trails
    GAU-8 ,M61 etc (FIR, Vanilla) [others idk]
    Missile Trail AA and SAM (FIR, Vanilla) [others idk]



📢 Discord Server : https://discord.gg/QYCuYpDBgf
🪄 Github Repo : https://github.com/Aaren882/Advance-Aero-Effects
[t.co]



For Model Developers
class CfgVehicles { class Your_Aircraft { Aircraft_Wingspan = 14; //Wingspan for the aircraft AAE_Alarm_Int = "CfgSound"; AAE_Rumble_Int = "CfgSound"; AAE_GBreathe[] = {"Normal Breathe","Heavy Breathe"}; // CfgSounds AAE_Have_AB = 0;//if True will detect by thrust or AB_Source AB_Source = "Animation";//This can be empty AAE_AB_Sound = "CfgSound"; AAE_Rumble_Taxing = "CfgSound"; AAE_Touchdown_Int[] = {"File_Path", Vol, Freq}; AAE_Touchdown_Ext[] ={"File_Path", Vol, Freq, Range}; AAE_Burner_Offset[] = {0,-0.3,0}; // {X,Y,Z} in Script Format AAE_WheelsContact[] = {"LOD_Name01","LOD_Name02",.....,"LOD_Name"}; //Enter the LOD name class AAE_Config_Handler { //Particle Color Settings Beach[]={[Color Array]}; Dust[] ={[Color Array]}; Default[] ={[Color Array]}; Water[] ={[Color Array]}; }; }; };






Any Suggestions Tell Me in The Comment ;)



Recommend Mods
ReverseThrust for Planes by AK | Matador
Plane Turbulence by Seb
AWESome - Aerial Warfare Enhanced Somehow by Orbis2358



Note
This is compatible with
Any jets and planes mods
Firewill ,USAF ,RHS , CUP etc

Client Side !!

Fixed Crashing Issue.
It passed the pressure test (20+ planes in the mission and 138 mods were loaded)


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Popular Discussions View All (2)
54
10 Feb, 2024 @ 10:54pm
Bug Report or Any Missing Plane
[TW]Aaren
20
7 Nov, 2022 @ 6:07am
Suggestions or any Effect you want me to make
[TW]Aaren
467 Comments
kiba3x 19 Jan @ 4:32am 
I just had to save the settings and choose "mission overwrite". Its working now, thanks. :steamthumbsup:
[TW]Aaren  [author] 15 Jan @ 7:30pm 
@ kiba3x
Have you checked in Addon Options
This mod is disabled by default
kiba3x 14 Jan @ 10:53am 
Beware! This mods doesn't work in Singleplayer.
ElzearContelly2 7 Jan @ 1:29pm 
The vapor trail only seems to appear if I'm less than ~2km from the planes, even if they are in range to emit them. If I move the camera faster, they start emitting again. If I move away, they stop emitting. Is there a way to get them to always emit once they're in range?
DARKLIGHTNING 21 Dec, 2024 @ 3:28am 
Is it possible to reduce the rocking effect during taxiing? On some maps, even on normal runways, the planes rock quite a lot
kiba3x 5 Dec, 2024 @ 3:48am 
Damn good mod, this is a must if you want to add some coolness to flying. I have one question - does the mod support Singleplayer? I get to effects for vanilla aircrafts like A-164 in Singleplayer. :steamsad:
SSG 18 Jul, 2024 @ 10:42pm 
Hi, noticed that during SOG:PF mission Temporary Duty, when player is driven across the taxiway after an F-4 about to take off, the camshake was very heavy and continued even after we drove off the taxiway for a while. Maybe a speed check can be done on the camshake effect application?
[TW]Aaren  [author] 14 Jun, 2024 @ 11:11pm 
@PICKLE RICK
have you checked the CBA setting?
all effects are off by default
SoldatXXXex 9 Jun, 2024 @ 11:32am 
Hi ! Why are there no effects for RHS aircraft (for russian - Su-25\57, Mig-29 - no overload effect)
[TW]Aaren  [author] 30 Apr, 2024 @ 7:59pm 
@ 1peppaspear03
This mod support them not include them