Arma 3
Advance Aero Effects
467 Comments
kiba3x 19 Jan @ 4:32am 
I just had to save the settings and choose "mission overwrite". Its working now, thanks. :steamthumbsup:
[TW]Aaren  [author] 15 Jan @ 7:30pm 
@ kiba3x
Have you checked in Addon Options
This mod is disabled by default
kiba3x 14 Jan @ 10:53am 
Beware! This mods doesn't work in Singleplayer.
ElzearContelly2 7 Jan @ 1:29pm 
The vapor trail only seems to appear if I'm less than ~2km from the planes, even if they are in range to emit them. If I move the camera faster, they start emitting again. If I move away, they stop emitting. Is there a way to get them to always emit once they're in range?
DARKLIGHTNING 21 Dec, 2024 @ 3:28am 
Is it possible to reduce the rocking effect during taxiing? On some maps, even on normal runways, the planes rock quite a lot
kiba3x 5 Dec, 2024 @ 3:48am 
Damn good mod, this is a must if you want to add some coolness to flying. I have one question - does the mod support Singleplayer? I get to effects for vanilla aircrafts like A-164 in Singleplayer. :steamsad:
SSG 18 Jul, 2024 @ 10:42pm 
Hi, noticed that during SOG:PF mission Temporary Duty, when player is driven across the taxiway after an F-4 about to take off, the camshake was very heavy and continued even after we drove off the taxiway for a while. Maybe a speed check can be done on the camshake effect application?
[TW]Aaren  [author] 14 Jun, 2024 @ 11:11pm 
@PICKLE RICK
have you checked the CBA setting?
all effects are off by default
SoldatXXXex 9 Jun, 2024 @ 11:32am 
Hi ! Why are there no effects for RHS aircraft (for russian - Su-25\57, Mig-29 - no overload effect)
[TW]Aaren  [author] 30 Apr, 2024 @ 7:59pm 
@ 1peppaspear03
This mod support them not include them
1peppaspear03 29 Apr, 2024 @ 6:46pm 
Do i have to have this mod above modded planes?
Sheliz 9 Apr, 2024 @ 5:41pm 
Nice
[TW]Aaren  [author] 9 Apr, 2024 @ 6:06am 
@Sheliz
nice catch i'm fixing it now
Sheliz 4 Apr, 2024 @ 11:13pm 
Why haven't I heard the breathing sound since the last update?
Disco 22 Mar, 2024 @ 5:46pm 
does anyone know if this is compatible with Webknights Avionics mod?
[TW]Aaren  [author] 27 Jan, 2024 @ 9:06am 
@wangstage
thx for report
i will fix the compat for it
(Collision Lights may not be added)
wangstage 27 Jan, 2024 @ 5:55am 
According to my observations, there doesn't seem to be any effect,
for example:Illuminatable Collision Lights , Landed Effects
It seems that there are no effects at all.
[TW]Aaren  [author] 27 Jan, 2024 @ 3:01am 
@ wangstage
Have tested it?
This mod should work fine with it
wangstage 26 Jan, 2024 @ 9:13pm 
I hope to add the aircraft from the PLA Armored Vehicles Pack mod to the support. I really hope that these two mods can work together. Thank you very much.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2578187969
CHEN 27 Dec, 2023 @ 4:35am 
确实,我也遇到这个问题了,这个mod在模组在服务器里会掉帧
[TW]Aaren  [author] 16 Dec, 2023 @ 8:35pm 
@ HBAOplus
原本是這樣沒錯,現在是怕看起來會太煩
HBAOplus 16 Dec, 2023 @ 6:47pm 
你好,請問本mod裏默認沒有開啓的選項,是不是對遊戲的幀數影響比較大的呢?
[TW]Aaren  [author] 26 Nov, 2023 @ 7:25pm 
@ Sheliz
Seems yes
Sheliz 25 Nov, 2023 @ 8:40am 
Does the vapor trail appear even when the engine is off?
[TW]Aaren  [author] 28 Oct, 2023 @ 10:50am 
@RAVEN
sorry for late response
i will fix that
[TW]Aaren  [author] 28 Oct, 2023 @ 10:48am 
@Reaperofworlds
i just reported it
Papa Reaper 26 Oct, 2023 @ 6:32pm 
RAYFX™️ Mods- is using your mod to profit on youtube
_mickey_ 17 Sep, 2023 @ 3:14pm 
Update - "Reduce crash camShake duration" - what was needed!
@[TW]Aaren Thank you so much!
RAVEN 3 Sep, 2023 @ 4:17pm 
Hi [TW] Aaron.
I have problems with the effect of turbulence when I approach another plane.
1-The effect appears when approaching from any direction and should do so when I arrive from behind and at a height similar to that of the other plane since I am receiving the effects of the exhaust from the other engine. (It happens even when I'm ahead.)
2-The force of the shakes, are independent of the magnitude that you choose. Is the mod configuration option not working?
Thank you for this indispensable mod.
Fayndi 2 Sep, 2023 @ 1:35pm 
Got it. Thanks for the reply!
[TW]Aaren  [author] 2 Sep, 2023 @ 9:00am 
@Fayndi
they wont affect each other :D
Fayndi 2 Sep, 2023 @ 12:18am 
Is this compatible with AMZ Sounds and PhotonVFX?
[TW]Aaren  [author] 14 Aug, 2023 @ 10:22pm 
@ Sheliz
Yes
the the more you enabled the less performance you will get
Sheliz 14 Aug, 2023 @ 7:46pm 
If I enable each parameter can it affect performance?
[TW]Aaren  [author] 17 Jun, 2023 @ 3:15am 
@Academi
make sure they are turned on.
all the functions are off on default.
[TW]Aaren  [author] 17 Jun, 2023 @ 3:13am 
@Disco
it should be
Academi 17 Jun, 2023 @ 2:09am 
The mod does not work, what could be the problem? CBA is installed
Disco 16 Jun, 2023 @ 10:46pm 
is this compatible with WebKnights Avionics?
_mickey_ 25 May, 2023 @ 3:29pm 
@[TW]Aaren thank you!!!
[TW]Aaren  [author] 25 May, 2023 @ 8:55am 
@_mickey_
thx i will see what i can to
_mickey_ 22 May, 2023 @ 1:55pm 
I managed to find these footage - https://youtu.be/NmWUA6ocRbk?t=11

Please try to add a hell of a shaking so that the entire player screen shakes for a few seconds so that nothing can be seen, then stop completely
_mickey_ 22 May, 2023 @ 1:49pm 
@[TW]Aaren In addition, you can add a blur effect, if it's not difficult. Or maybe a red halo at the edges of the screen, as when the player is injured. Seems to me will be looks good! But this is already to your taste.

Personally, I would like to feel the collision on with ground to add pilot immersion and drama
_mickey_ 22 May, 2023 @ 1:49pm 
@[TW]Aaren Hi! yes, I think this effect must be last less.

While the player is in first person view and since the ground collision cannot be infinite, this shake must show ONLY the collision moment, nothing else!

As I see it - a fall, fall, fall..... and a powerful blow - Bammm! A few very strong fluctuations (mayve even 1-2 second) and then everything should stop. Thus, the player will feel the force of the collision.
[TW]Aaren  [author] 21 May, 2023 @ 10:10pm 
@_mickey_
okay so make it last less longer?
like the moment aircraft hits the ground?
_mickey_ 21 May, 2023 @ 8:45am 
I have been dreaming about this since 2013. Why does the player need it? To feel the force of the air vehicles speed and to increase immersion in dramatic pilotage moments)
_mickey_ 21 May, 2023 @ 8:35am 
@[TW]Aaren

"I imagine it as 3-4 super powerfull shake and that's it, next, there should be no shaking" - Next, you can make the damping of the shaking, for 1-2 seconds, if it possible
_mickey_ 21 May, 2023 @ 8:31am 
@[TW]Aaren Hi!.

I want to say thank you very much again for adding shaking during crashes!
Today I tried your shaking in crashes and I noticed that this shaking has no fading. For example, the helicopter crashed, the first person player dies and sees the shaking, but this shaking lasts indefinitely until the game changes to a death screen showing a burning air vehicle from the side.
Looks a little strange as the shaking no have ending.

One question - Could you make a small tweak to make the time limited shaking? So that it shows ONLY a blow to the ground. I imagine it as 3-4 super powerfull shake and that's it, next, there should be no shaking. The point is to give the player a momentary sensation of hitting the ground!

Excuse me for trying to correct your work, but it seems to me that it will be much cooler and more logical
[TW]Aaren  [author] 21 May, 2023 @ 5:30am 
@WeedShart
why not ? lol
CurryBeast4 21 May, 2023 @ 4:57am 
does it wok with dynasound 2
[TW]Aaren  [author] 19 May, 2023 @ 9:16pm 
@_mickey_
np~