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if the arrow to the right is pointing down, the mod is on, but if it is pointing up, it is off.
if off, click the up pointing arrow to turn the mod on, then the game must restart, so it'll have you close it. start the game and your good to go.
if the mod is already on, your good to go.
last thing you have to do to use the mod's things is go to the tech tree and unlock them.
now you can use the mod's things in the campaigns. yes, campaigns, as each campaign's tech trees have the mod's things to be unlocked.
if you don't see them in the tech trees, keep playing and unlocking things till you find them.
i'd like 1 that only does power generation with no range, so i can control what it powers. the idea is that it'll power the things it is next to. can you add that? the new Power Source's icon can be changed somehow so we know what 1 we are using, maybe a recolor to red?