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if the arrow to the right is pointing down, the mod is on, but if it is pointing up, it is off.
if off, click the up pointing arrow to turn the mod on, then the game must restart, so it'll have you close it. start the game and your good to go.
if the mod is already on, your good to go.
last thing you have to do to use the mod's things is go to the tech tree and unlock them.
now you can use the mod's things in the campaigns. yes, campaigns, as each campaign's tech trees have the mod's things to be unlocked.
if you don't see them in the tech trees, keep playing and unlocking things till you find them.
i'd like 1 that only does power generation with no range, so i can control what it powers. the idea is that it'll power the things it is next to. can you add that? the new Power Source's icon can be changed somehow so we know what 1 we are using, maybe a recolor to red?
I kind of like my version better since it's cheaty, but still kind of semi-balanced... for a cheaty mod :D
Happy to include your alt mod in desc for whoever interested
Just find it in my workshop - I'll leave it to Invalnorious to link it, if the like to.
Go to your Research in Campaign or the Industry tab in Custom
While it defo sounds like a good idea, in my eyes it also defeats the purpose of it being a Cheat Mod, with stuff that should be available as soon as possible.
If you want to, feel free to upload your own alt mod though, as long as the OP is credited somewhere.
If you feel the need to discuss this further, you can add me on Discord @ロリゲッドン#1000.
It works as intended and no longer locked behind the dumb kiln.
Now it makes more sense - at least to me...
https://www.dropbox.com/s/ulw5i3gbf06ymvf/ZMod-AltV.zip?dl=1
If you won't incorperate it, mind if i upload it as an alternate version to this?
In other words, You can't make the Thorium spawner until you have produced at least 1 thorium or the same goes for Cryofluid.
Ofcs, that means things like Copper, Lead and Coal are among the first few materials you'll have access too, but that's okay.
NOTE: As i said, looking into trying to do this, not sure HOW, but i'll eventually figure it out ^_^
REPEAT: Will not "release" this AltV of ZMod until i got approval to do so. And i also first need to be successful at it ;)
Until then... This is just in the works, but felt the need to inform.