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Second, oxygen generation on this little sub is... problematic. All of the Palestars have this problem, so maybe this is intentional, but I had rooms becoming deoxygenated just because one person stood around in them. The shuttle-control room is by-far the worst for this; just standing there using the drone control terminal will kill you. If that's an intentional design flaw, it's pretty funny, I'll admit, though I am getting a little tired of transport missions failing due to rooms deoxygenating on the Palestar II despite full oxygen upgrades.
As for the sub itself, I was pleasantly surprised to find the aggressive gun placement is actually better for an experienced captain, just as the description implies! This ship is so agile, it was easy to constantly hold the enemies in the vicious crossfire sector of the two coilguns and mow them down. In terms of performance characteristics, this is definitely the sub to take if you've got an ace captain looking to get away from the Palestar I's newbie-proof gun placement that doesn't allow focus-fire.