Men of War: Assault Squad 2

Men of War: Assault Squad 2

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Base Defense Missions Remastered for RobZ Realism
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13 Dec, 2020 @ 10:06am
13 Dec, 2020 @ 2:07pm
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Base Defense Missions Remastered for RobZ Realism

Description
Alright, lets get right into it... I would like to start off by saying

CREDITS GOES TO ROBZ FOR MAKING ALL ORIGINAL MISSIONS/SCRIPTS AS SEEN IN THIS MOD HE PUBLISHED FIVE YEARS AGO https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=239002741

RobZ, if you see this and want me to take it down/change/edit whatever please let me know.

The mod was originally made for vanilla by RobZ. I have converted all entities and inventories to be RobZ Realism compatible. I have also made minor changes to some scripts and missions to make things work a bit better for RRM.

Everything below is roughly copy pasted from robz' original mod with some edits as needed
==========================================================================

This is a base defense mission addon, the base defense missions lasts quite long (depends on difficulty)
All missions works for Co-op and REQUIRES RobZ Realism Mod

Currrent Version = 2.0

Base Defense missions:
- Ga'an (Japan vs USA) ||| Base Defense
- Medvedovka (Russia vs Germany) ||| Attack and/or Base Defense
- Oasis (UK vs Germany) ||| Base Defense
- Omaha Beach Defense (Germany vs USA) ||| Base Defense
- Siegfried (Germany vs USA, UK or Russia) ||| Base Defense
- Sevastopol (Germany vs USA, UK or Russia) ||| Base Defense

Normal Missions
- Fallschirmjägers (Germany vs USA and UK) ||| Stealth/Attack/Defend mission
- Manevichi (Russia vs Germany) ||| Attack mission
- Omaha Beach (USA vs Germany) ||| Attack mission

Known Issues:
- On the two omaha missions, sometimes the landing craft will have trouble unloading, they just sit there and do nothing. I will do some experimenting over time to see why this happens, but this shouldnt be too much of an issue considering theres so damn many of them.
- I have noticed sometimes enemy panzerschrecks will literally stare at your tanks and refuse to fire, no idea what theyre thinking ¯\_(ツ)_/¯
- I have also noticed that the default German MG42 loadouts have a bug where they will be resupplied infinitely by trucks and boxes, emptying them in a few minutes. I have updated the soldier loadouts so it should work fine, but if it still occurs, have the soldier drop the pistol, sandbags, and barrel case, that should fix it. (This happens in default RobZ Realism as well)

Color coding on mission names:
- Green color: Normal Base Defense mission
- Blue color: Special mission (NOT Base Defense)

Duration (Base Defense missions)
- Easy: prepare time 15 min, defense lasts 60 min.
- Normal : prepare time 12,5 min, defense lasts 60 min.
- Hard: prepare time 10 min, defense lasts 75 min.
- Heroic: prepare time 8 min, defense lasts 90 min.

Base (Base Defense missions)
- Resource income comes via a truck, each truck gives you 250 resources, protect the truck from enemies if you want resources
- The base is upgradable, you can build support, light and heavy factory and you can upgrade all of them to get better and stronger units.
- Box with mines, sandbags, hedgehogs etc at base and at flashing points on the minimap. All base defense missions have three of these boxes total.
- The ammo trucks have extra weapons and ammo for your soldiers. They also have mini ammo crates as well. These function like tiny infantry ammo boxes.

Ending (Base Defense missions)
- You lose if any enemy infantry gets inside your HQ.
- You win after the set defense time is over.

===========================================================================

Notes:

The original mod came with a resupply script that automatically gave your troops ammo when near certain objects like trucks or your HQ. These are all disabled, however the scripts are still in the mission. I could probably tweak them for RRM in the future, but for now the default supply trucks work fine.

To cut down on size I removed the music and the vehicles that came with the original mod. My theory is the vehicles were originally added to this mod by RobZ, but then ported to RRM when that was made. They were redundant so I removed them, the RRM vehicles work fine.
79 Comments
Dumb Cat 19 May @ 6:41pm 
Omaha mission crashes around the 2nd arty strike
Argakyan 12 Oct, 2024 @ 9:31pm 
I like the maps, it could be cool if there were more, but with some of the maps the truck supply routes make it so your defense lines have to necessarily be at a certain distance to the main base otherwise the AI can just kill the player by siege - so you never prepare defenses anyhow close to base.
Dman3577 8 Sep, 2023 @ 1:31pm 
Ah, okay. Thank you!
bro918  [author] 8 Sep, 2023 @ 9:55am 
Im pretty sure thats a problem with the hardcoded MoW AI
Dman3577 7 Sep, 2023 @ 1:42pm 
I have that issue as well "WeGIveOurHearts"
-If the creator of this submod is still active, I would greatly appreciate it if you could devote some time to fix that!
Reaper 31 Oct, 2022 @ 1:34am 
hey anyone else having a slight issue where your tanks kinda just ignore the lightly armored cars? like they just let them drive by unless i manually tell them to attack it, super annoyin
rakovsky 28 Oct, 2022 @ 5:47pm 
I beat the Medvedovka mission on Normal and liked it.
- Are "anti-Vehicle" Hedgehogs in Robz Mod different from the hedgehogs in the normal version of the game? I know that both can get flattened by heavy fire, and both can get ordered to be laid down in a single line with a single order. I don't like that I can't lay down a command for a line of "Anti-Tank" hedgehogs using Robz Realism Mod.
- It seems like a good idea to build your barricades so that you have access to hills and buildings.
- Enemy vehicles like jeeps seem to just drive sucessfully through the river on the southeast side of Medvedovka, not even trying to ford at a shallow point.
- Your Guards Rifle LMG soldiers can signal for ammo resupply crates.
rakovsky 27 Oct, 2022 @ 9:15pm 
- When I run the Medvedovka mission from the start, it starts me at different times of the day.
- Your Personal Points go up for reinforcements as the clock runs even during the initial setup period before the battle.
- You have an empty T34 and AT gun at your base, marked in white on the minimap.They don't have repair kits. Even if you get a kit from somewhere else, the mission doesn't let you repair them, so I guess that either they are for decoration, or a flaw in the "Remastered" version doesn't let you enter them.
- Your default infantry groups have no AT grenades, and no crates have them either. You must need to upgrade your infantry to get infantry with AT grenades.
rakovsky 27 Oct, 2022 @ 3:04pm 
There are about 9 villages called Medvedovka in the western USSR. Medvedovka in the Ershichsky region is a village of 65 people in the Smolensk region of western Russia. It was occupied by the Germans in August 1941 and freed by the Soviets in September 1943. The Mogilyov region of Belarus has 4 towns called Medvedovka or Medvyodovka, and the Smolensk region of Russia has 4 towns named Medvedovka.
rakovsky 27 Oct, 2022 @ 2:49pm 
The second "Normal" Mission is Manevichi, set in winter, where you as the Soviets free the village. Manevichi in Ukraine was captured by the Germans on June 28, 1941 and freed by Soviet forces in Feb. 1944.