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-If the creator of this submod is still active, I would greatly appreciate it if you could devote some time to fix that!
- Are "anti-Vehicle" Hedgehogs in Robz Mod different from the hedgehogs in the normal version of the game? I know that both can get flattened by heavy fire, and both can get ordered to be laid down in a single line with a single order. I don't like that I can't lay down a command for a line of "Anti-Tank" hedgehogs using Robz Realism Mod.
- It seems like a good idea to build your barricades so that you have access to hills and buildings.
- Enemy vehicles like jeeps seem to just drive sucessfully through the river on the southeast side of Medvedovka, not even trying to ford at a shallow point.
- Your Guards Rifle LMG soldiers can signal for ammo resupply crates.
- Your Personal Points go up for reinforcements as the clock runs even during the initial setup period before the battle.
- You have an empty T34 and AT gun at your base, marked in white on the minimap.They don't have repair kits. Even if you get a kit from somewhere else, the mission doesn't let you repair them, so I guess that either they are for decoration, or a flaw in the "Remastered" version doesn't let you enter them.
- Your default infantry groups have no AT grenades, and no crates have them either. You must need to upgrade your infantry to get infantry with AT grenades.
After some quick googling I just found this though, apparently it IS possible to change the difficulty in the editor https://steamhost.cn/steamcommunity_com/app/244450/discussions/0/613941122765011928/
It doesn't select a difficulty so none of the enemies ever spawn.
You sure you have robz 1.28.1 enabled?
Maybe try this
1. Unsub from this mod
2. Make sure its deleted fully from the men of war steam folder
3. Resub
I think if you reduce the difficulty it will reduce the amount of boats landing and cluttering up the beach. Maybe that will help the AI pathfinding?
Is there any ways of adding INF/weapon/taank from RobZ?
Also it will be great if we can get an option to tweak point income as "low,medium,high" to compensate with hard-heroic difficulty.
I didnt load the missions into the editor, but they seem to be very script heavy. I would be weary of deleting the starting units, they might be tied to some scripts idk.
It looks like in the comments section that the mod author will eventually be porting that mod over to Gates of Hell when that comes out. So thats one thing to look out for when it comes out.
If u have knowledge of the editor you could do it yourself... its not hard, just tedious.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1987121294&searchtext=Never+ending+Battle