Total War: WARHAMMER II

Total War: WARHAMMER II

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Yvresse Invasions
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Tags: mod, Campaign
File Size
Posted
Updated
178.165 KB
15 Dec, 2020 @ 2:04pm
4 Aug, 2021 @ 10:00am
3 Change Notes ( view )
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Yvresse Invasions

Description
This mod takes the Wood Elf forest invasions and uses them to create Greenskin Invasions on Tor Yvresse.

What this mod solves:
When playing the Tor Yvresse campaign, I always felt the Greenskin threat from Grom always felt distant - especially on the Vortex campaign. This mod solves that by adding Greenskin invasions as you level up the defences of Tor Yvresse.

ME or Vortex?
This mod impacts both campaigns, however to respect the sandbox nature of ME - the invasions are likely to remain a minor aspect. For the Vortex though, I intend to fine tune the mod so that the present threat of Grom continues to escalate right up until that final battle.

Doomstack spawning sucks though?
Yup - but this uses the system introduced in Twisted & Twilight DLC. Markers are placed and can take between 1 to 3 turns before a full army stack is spawned. If you send an army to the marker before then, you can ambush a weaker force and stop the spawn.

How does it work?
  • On both Vortex and Mortal Empires, as the defence level of Tor Yvresse hits its key three thresholds markers will be placed along Ulthuans south eastern shores. These will spawn full armies for the Broken Axe faction (Grom). These armies will seek to attack Tor Yvresse itself.
  • These army strength varies with each invasion but will always be 20 stacks.
  • On the Vortex campaign, completing the three Greenskin outpost quests will reduce the strength of the invading armies.
  • Attacking the markers before the army musters will result in an ambush against a 10 stack army.

Mod Configuration Tool
This mod now supports the MCT to allow you to tweak how string you want the invasions to be!

  • You can set the base level strength for each of the three invasions (max level 10).
  • You can set how much weaker the strength level of an army is if you intercept it.
  • You can set how much weaker invasion armies get for completing the greenskin camp missions.

Default values:
Invasion 1 strength: 4
Invasion 2 strength: 6
Invasion 3 strength: 10
interception modifier: 2
Mission completion modifier: 1 (per mission, total of 3)

Possible future Features:
  • Script Optimisation: It works fine - but it's a but clumsy and not scalable.
  • More invasion thresholds for Vortex campaign.
  • Have varying size armies on marker interaction depending on how early you intercept them.

My other mods for a Yvresse campaign:
Use Favour to buy Wardens Supplies: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2105627172
Tweaks to the Wardens Cage to reduce RNG: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2104117337
75 Comments
Kraut 24 Aug, 2022 @ 2:17am 
thank you for doing this :)
IfThenOrElse  [author] 24 Aug, 2022 @ 1:58am 
Hey, sort of. I may look at doing this as a type of end game event, but may also look at doing a general invasion overhaul for Kurgan stuff too. I need to port over my other mods first (an easier task) but once done I'll look at this. If the task looks big, I'll probably quickly port this anyway.
Kraut 23 Aug, 2022 @ 5:25pm 
Do you intend on making this mod for WH3 as well?
=[NK]= Col. Jack O'Neil 28 Feb, 2022 @ 11:38pm 
Otherwise it seems to be working great :)
=[NK]= Col. Jack O'Neil 28 Feb, 2022 @ 11:38pm 
Thanks sniper! I am using a bunch of mods, SFO included, but I seem to be getting empy loc boxes when the invasion spawns. I get three of them. I've had a glance through the pack file and SFO doesn't seem to have the same .loc files as your mod. Is there any chance you could point me in the direction to trouble shoot it some more please?
Evilcouchpotato 31 Jan, 2022 @ 7:37am 
Love this, thank you!
IfThenOrElse  [author] 24 Dec, 2021 @ 2:48am 
Yes, this only fires if you are playing as Yvresse.
Vollhov 21 Dec, 2021 @ 9:34am 
Does the event only work if you play as Yvresse ?
Egill-Galad 3 Nov, 2021 @ 8:29pm 
I absolutely adore this mod but had trouble avoiding crashes. After heaps of testing it has a conflict with the cost based army caps mod by Jadawin, a mod I normally wouldnt play without
Flipse 17 Oct, 2021 @ 1:36pm 
Do invasions continue, even after Grom's faction is dead?