Total War: ATTILA

Total War: ATTILA

27 ratings
BRAN MK 1212 CAMPAIGN AI- Less Aggressive & Hard Economy
   
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Tags: mod, Campaign
File Size
Posted
Updated
44.569 MB
21 Dec, 2020 @ 2:21am
23 Dec, 2024 @ 9:58pm
59 Change Notes ( view )

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BRAN MK 1212 CAMPAIGN AI- Less Aggressive & Hard Economy

Description
Ai will focus more on building and construction and be more defensive. Economy will be more difficult.

By Request.
43 Comments
Von Hermann 3 minutes ago 
Frankly, meh. I'm on turn 100 and no AI army is moving, except for one or two factions. No one is reacting.
BRAN MAC BORN  [author] 23 Nov, 2024 @ 11:18pm 
that is something you need to bring up to the developers on there discord channel.
MakeAmericaGreatAgain2024 23 Nov, 2024 @ 12:55pm 
Hi Bran! I am a big fan - having been using your submods for for years :D:D :D
I didn't play the game for much of 2024 and just returned for a new campaign. There is something weird:
Did you notice that the "Release Buffer State" button is gone?
The button used to be in the neighbourhood of the current location of the "zoom in" button when pulling up a city's construction interface. (Its logo was a eagle with stretched wings as I recall.)
Now the button is gone. I originally thought it must be a glitch in my files. But even with a vanilla campaign the issue persists.
On 1212 mod's steam page, the "buffer state" feature remains in the mod's official description. There is never the mention of its being suspended or removed.
I am trying to make inquiries on 1212's official pages but creators there have eased responding a long time ago. It doesn't seem like your submod is causing the feature's disabling. Just wonder what your take on the matter is, speaking as a fan to an expert?
BRAN MAC BORN  [author] 4 Aug, 2024 @ 1:11am 
UPDATE:
Incorporated a modded Pope Favor script so all christian factions start with FULL pope favor of 10 and pope favor will go up to 20 max instead of 10. Not save compatible.
BRAN MAC BORN  [author] 2 Dec, 2023 @ 7:49pm 
OK Paul if found the files and fixed it- had to do with recruitment points.
PaulPacea 2 Dec, 2023 @ 12:28pm 
Mate since I post 4h a go I play as France....by this turn, 70 Bologna have 7 Generals with full armies with only one city...something is very wrong over here lol.
PaulPacea 2 Dec, 2023 @ 8:28am 
I just want it to say that after 12hours of playing this version of your mods Ai is still making tons of armies, like...its one city should be normal max 2 armies, not 4...Let me try this updated one.
BRAN MAC BORN  [author] 1 Dec, 2023 @ 11:36pm 
Updated- lowered Ai income bonuses.... do not complain about ai not making armies.
PaulPacea 1 Dec, 2023 @ 6:13pm 
Ok this should be good I was thinking like dude,....is waaaay too much income, like even an city faction can have 5 armies...
BRAN MAC BORN  [author] 14 Oct, 2023 @ 11:56pm 
UPDATED