Total War: WARHAMMER II

Total War: WARHAMMER II

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Southlands Naval Routes - Updated!
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Tags: mod, Campaign
File Size
Posted
Updated
542.428 KB
21 Dec, 2020 @ 11:41am
14 Jul, 2021 @ 12:35pm
3 Change Notes ( view )

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Southlands Naval Routes - Updated!

Description
Updated for "Total War: WARHAMMER II – The Hammers & Herdstones".



Updated version of Anyndel's Southlands Naval Routes mod.

This mod adds 3 markers to the Mortal Empires campaign, one in the Strait of Sharks on the west of the Southlands, one in the Sudenburg bay and one in the Sea of Serpents, that are connected to each other, allowing the player to "sail" from one to another without having to step on dry land.
For more information check out the original mod's description.

Why the re-upload?
Since the original mod stopped working and Anyndel doesn't have the time to update it at the moment, I'll be maintaining it for the time being (meaning until Anyndel updates the original mod or requests me take it down).

What changed?
  • Updated db tables and script for the T&T update
I plan on optimising the script and adding MCT options in future updates.

Is this mod save-game compatible?
yes

Is it compatible with ... ?
Should be compatible with most mods.
Let me know if you encounter any compatibility issues and I'll try to resolve them.

Credits & Support:
All credit to Anyndel for creating the original mod and shakyrivers for coming up with the idea.

Please let me know if you run into problems or think there is an aspect of the mod I should improve on!
32 Comments
LCDC 17 Jul, 2022 @ 11:49am 
you literally just added your mod to the base game of tww3.
Bodongs 17 Jul, 2022 @ 11:26am 
Congrats on getting in the full game my dude
Dansken👻 27 Feb, 2022 @ 9:26am 
awesome, hopefully tww3 mortal empires map will be circumnavigable.
=[NK]= Col. Jack O'Neil 22 Dec, 2021 @ 12:20am 
Can confirm this works with SFO last kiss.
nab 5 Sep, 2021 @ 5:49am 
Anyone tried it with current SFO?
Tiranno Matto 11 Aug, 2021 @ 2:43pm 
Yo, trying with SFO BETA and suddenly routes dont appear where they should be lol how strange
LCDC 8 Aug, 2021 @ 2:41pm 
old bug and i forgot how to fix it
manx2007 8 Aug, 2021 @ 9:27am 
if im at war with last defenders i cant stay in that place 3 rounds. after i choose a destination, make that army to dissapear from the map.
Kushiban 29 Apr, 2021 @ 7:06am 
what I would love, is to allow trade through the out of map connections.
If you have a port in the dragon isles, you can trade with the rest of the world.
I'm tired of needing to carve a path through the mountain and wastelands to be able to trade :(
riki_cappelletti 18 Apr, 2021 @ 3:40pm 
There is another similar mod (no more updated) with different routes that can be very interesting.

Do you think you can create something like this ?

https://imgur.com/a/1jzbeEK