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I actually fixed it on my end. The Boomalope and I think the boomrat specifically use a different texture when they die (since they explode) where other animals just use the same one.
I was working on a way to replace the "Corpse_Boomalope_east" texture with this mods texture but I got lazy so all I did was go into the "\Data\Core\Defs\ThingDefs_Races\Races_Animal_CowGroup" and comment out:
"<corpseGraphicData>
<texPath>Things/Pawn/Animal/Boomalope/Corpse_Boomalope</texPath>
<drawSize>2.0</drawSize>
</corpseGraphicData>"
As well as the sections that have draw size 1.0 and 1.5.
This is a bad practise and what I should do is make a patch mod that replaces "Corpse_Boomalope_east" with the proper texture but like I said, I got lazy.
https://trello.com/c/b3M7IdFF
Well at the very least they added it to their no version warning mod so if that red error was bugging you it's fixed.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2599504692
Unless you use rimpy in which case open the mod folder, open the about text file and change 1.4 to 1.5.
As for any errors with animals reverting to their old sprites on death?