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Elsephire's Block Optimizer (Alpha 1.4 Fixed)
   
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Type: Mod
Mod category: Block
File Size
Posted
422.191 KB
22 Dec, 2020 @ 4:05pm
1 Change Note ( view )

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Elsephire's Block Optimizer (Alpha 1.4 Fixed)

Description
This is an edited version of (Alpha 1.4) Block Optimizer by Elsephire.

This fixes some ID, block groups, airtightness and other SBC errors. The original mod is 4 years out of date. I have not added LoD or full Skin support (YET) as so far it looks like that will require an entire rebuild of the mod from scratch. I am working on an up-to-date version that will have LoDs, Skin support, correct models, be survival ready and have a larger assortment of available blocks for Space Engineer's building needs.

If you have any requests for the new mod, such as block size/shapes. Please mention them in the Discussion topic and I will do my best to get them included once I get the base build finished.

Please note:

If you are switching from the original mod to this one, the 1x1x5 and 1x1x10 blocks in the original mod had typos in the blockID's which caused the groupings to not list them correctly. In order to fix the groupings the ID's had to be edited. This means that if you remove the original mod and replace it with this one, those blocks will vanish!
I would advise adding this mod, loading your game/builds and taking out those blocks and replacing them with the new corrected ID blocks before removing the original mod. I am sorry for the inconvenience but it is unavoidable at this time.


New Version Comming!

Please let me know what blocks you would like to see in the new mod. Also, if some of these blocks feel useless please let me know and tell me why you feel as such. I want to include a large list so that it is useful but I don't want it to feel cluttered or be a pain to use.

So far I have planned on the following:

Cube/Square:
1x1x2
1x1x3
1x1x4
1x1x5
1x1x6
1x1x7
1x1x8
1x1x9
1x1x10
1x1x15
1x1x20
1x1x25
1x1x50
1x5x5
1x5x10
1x5x15
1x5x20
1x10x10
1x10x20
1x15x15
1x20x20

Slope:
1x1x2
1x1x3
1x1x4
1x1x5
1x1x6
1x1x7
1x1x8
1x1x9
1x1x10
1x1x15
1x1x20
1x1x25
1x1x50

Rounded:
1x1x2
1x1x3
1x1x4
1x1x5
1x1x6
1x1x7
1x1x8
1x1x9
1x1x10
1x1x15
1x1x20
1x1x25
1x1x50
Popular Discussions View All (3)
10
12 Feb, 2024 @ 5:20pm
PINNED: New Mod Block requests
Annastasya
0
3 Apr, 2021 @ 11:23am
PINNED: Build stages and LOD model assistance requested by author
Annastasya
0
3 Apr, 2021 @ 11:15am
PINNED: Bone structure assistance requested by author
Annastasya
44 Comments
ribera1945e 6 Jan @ 12:54am 
Hi. I was using this mod to make a big ship, and now I get a crash while drawing the ship after loading the world. It seems to be causing an IndexOutOfRangeException. Is there a way to salvage the ship from the crash in this case?
Luci★fer 18 Nov, 2024 @ 7:33pm 
Hello, the first thing is that this mod seems incredible to me and a very good idea. I wanted to ask two things. The first is if with this mod you could build ships that exceed the limit of blocks and thus fix the physics bug that the game has when you exceed the limits. 100,000 blocks and the second thing is if you are still making the version that includes the new blocks or is it abandoned. Thank you very much for this mod, the truth is that it was one that I needed
kinngrimm 23 Feb, 2024 @ 7:28am 
Understood, mmm aren't there modding groups that might be able to help? I mean there are a tone of professionally looking mods out and often enough with references to how to pay for a coffee and discord channels. The other road to would be to seek out new AI models that are open source and might be able to help where one is lacking expertise i suppose.

Anyways i feel your motivation as i am one of those with a potato instead of a PC ^^
Annastasya  [author] 22 Feb, 2024 @ 5:28pm 
Thankfully it wouldn't effect MP games unless the server admin lets it. For single players it would be more of an Easy Mode, I suppose.

As for the intentions, that was my original reasoning for reviving Elsephire's original mod; saving PCU/block count for those with lower end systems. And back then when I posted it, the game was far less optimized so it made a big difference.

I would love to do more with it than what its current state is but without some modelling assistance there isn't much I can do to expand/replace it yet.
kinngrimm 12 Feb, 2024 @ 8:07pm 
From what i see sofar, while the structural reinforcement does affect your blocks, the balance is more off than one would think as it is a per block reinforcement not a per meter. Meaning, only 2 blast doors put together can affect a very large area(several of your blocks). Which then again, your mod is all about these large areas and as you already stated due to sticking with the costs of the original blocks, just multiplied by the volume covered, these blocks are also very strong.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3159738923

Now i would not sweat this too much of an issue as at least for me the relevant part is on saving simp speed and fps and would rather see more of the shapes you have planed to be able to make detailing works on larger builds without having to worry about burning out my cpu/gpu.
Annastasya  [author] 12 Feb, 2024 @ 5:14pm 
@kinngrimm

If you (or anyone else) uses [url]Structural Support[/url] and this mod please let me know how the two mods work with each other.
Annastasya  [author] 12 Feb, 2024 @ 5:13pm 
@kinngrimm

Do to the fact that this mod's blocks are primarily just constructed through code and have no specific models (the problem I still need help for) as long as Keen's base block structure hasn't changed (and if it does this mod will likely stop working all together) it will most likely be detected by the [url]Structural Support[/url] mod as any vanilla block would.

Sadly, I have not yet had time to install SE on my new PC so I do not have a way to test the compatibility. Unless Keen has made a huge change to the way blocks are defined though this mod should both work as well as it always has (which admittedly is not as well as I'd like it to) and also cause no issues with [url]Structural Support[/url].
Annastasya  [author] 12 Feb, 2024 @ 5:13pm 
@kinngrimm

[url]Structural Support[/url] may work with it but I honestly don't know that it does. It should also be noted that the blocks in this mod are as one would expect, single blocks with full durability of the sum of standard blocks that make up it's volume. So a 10x10x1 plate has the same durability as 100 regular blocks in that single plate and is considered a single block. So it is pretty strong as it is. Any additional effect to specifically increase it's own durability over that would be likely be highly unbalancing.
Annastasya  [author] 12 Feb, 2024 @ 5:13pm 
@kinngrimm

I haven't had any fruitful contact from anyone that can help with models or LoD so as of yet it just isn't an option. Things are on hold until I can find someone who can rebuild the 3D models or I can get the time to learn it myself (which is highly unlikely).

As for the [url]Structural Support[/url] mod, this mod does not specifically cause any effect to the blocks like [url]Structural Support[/url] does.
kinngrimm 28 Jan, 2024 @ 9:59am 
also please have a look at Structural Reinforcement
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3029470356
It was said that vanilla armor and depended on how modded armor block are made those, too would work with Structural Reinforcement. Would you please therefor check it your mod would be compatible?