RPG Maker VX Ace

RPG Maker VX Ace

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Day and Night Cycle Resource Pack
   
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UGC Type: Edit And Play
Resources: Pack
Game/Resource Flavor: Dark
File Size
Posted
Updated
1.196 MB
28 Feb, 2014 @ 10:03am
16 Mar, 2014 @ 11:15am
13 Change Notes ( view )

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Day and Night Cycle Resource Pack

Description
This is a resource pack containing various script to achieve day and night cycle.

Featuring Khas Awesome Light Effects and Selchar Harvest Moon style Variable Based Calendar and Weather System.

In this demo I will show you how manipulate the Date & Time and use its variable to alter the Lighting, the NPC's behavior and the Monster encounter as well.

Features

Custom Name your character screen
Start your game in a Suikoden style naming screen.

Bed Rest
Resting in bed will move the time in the next morning (8 AM).

Lighting
Candles, fireplaces, etc will turn on at night and turns off in the morning.

NPC Behavior
NPCs have their own behavior. They will sleep and wake depending on time. There is also a Mysterious Woman who loves using the bonfire to create some weird magic all night and sleep like a log throughout the day in her cozy tent.

BGM and BGS
Comes night and crickets will sing their tunes. Outside the BGM is set to around 80% of volume but once you get inside the house the volume will drop drastically. Daytime plays the default BGM.

Inside the house the window's blinds close/open depending on the time. I forgot to include this feature 'outside' the house to do the same so you have to do it yourself.

The fireplace if it is being used you will see smoke coming out of the chimneys outside outside the house.

Monster Encounters
You wll encounter weaker monsters during daytime and stronger monster at night.

Different Lighting for Caves and Dungeons
Caves and dungeons are supposed to be dark. In this demo when you enter the cave the lighting will be overridden.

Real-time calendar
Includes a calendar that you can easily customize.

Implementing demo to an existing project

Refer to the FAQs thread.

License and credits

Originally posted by UPDATE:
I included in Selchar's license page the message "Contact the author on how to acquire a license." which is a mistake sorry about that. I removed that message now.

Thanks to the following for their resources. This section also serves as a license guide.

Author
Resources
License
Khas[arcthunder.blogspot.com.br]
  • Awesome Lighting Effects
  • Sapphire Action System's female sound effects
Can be used on both commercial and non-commercial projects.

Requirements: Credit the author.

Refer to the Faq[arcthunder.blogspot.com.br] for more details.
Selchar[forums.rpgmakerweb.com]
  • Harvest Moon style Variable Based Calendar & Weather System
  • Clock HUD (Basic)
  • Clock HUD (Calendar)
Can be used on both commercial and non-commercial projects.

Requirements: Anything goes.
Tsukihime[himeworks.wordpress.com]
Can be used on both commercial and non-commercial projects.

Non-commercial Terms of Use:
  • You are free to use the script for any non-commercial purposes
  • The script is provided as-is
  • Will do bug fixes, but no compatibility patches
  • Credits to Hime Works in your project
  • Preserve the script header
Commercial Terms of Use:
  • A license is required to use the script.
  • The script is provided as-is.
  • Will do bug fixes. Compatibility patches may be requested, but you may have to pay for patches
  • Credits to Hime Works in your project
  • Preserve the script header
Refer to the Terms of Use[www.himeworks.com] for details.
PlayOnLoop[www.playonloop.com]
Can be used on both commercial and non-commercial projects.

Requirements: Credit PlayOnLoop.com.

Refer to the Help and FAQs Can I use music loops for anything I want?[www.playonloop.com] section for details.

Changelog

v1
  • Initial release.
v2
  • Lowered Z-Index of Khas Lighting Effects so that the 'Show Choices' won't be darken.
  • Removed unused Switches.
v3
  • Changed the house floor tile (previous was a roof tile.)
v4
  • Fixed Cave lighting, move override lighting switch inside the cave map.
  • Fixed cave exit map.
  • Fixed cave Demo Note always triggering whenever you enter the map.
  • Fixed Encounter event 'OUTSKIRT' map.
v5
  • Removed unecessary '$game_map.lantern.hide' in all lanterns, fireplace, bonfires.
  • Fixed fireplace not properly playing or stoping the BGS in time transition while the player is still in the map.
v6
  • Minor fix on the second floor fireplace event graphic.
  • Minor fix on the HUD clock window. It can now be toggled with the SHIFT button.
  • Added CHANGELOG, README and LICENSE files.
v7
  • Added <inside_map> for indoor maps (TENT, HOUSE, SECONDFLOOR) and <no_weather> for the cave map.
  • Fixed Encounter event found in the 'OUTSKIRT' map for not updating monster respawn.
  • Fixed 'CAVE' map's lantern. Added new switch '0002: Cave Lantern'. Exiting the map will respawn the lantern.

More info

For in-depth tutorial please refer to my RPG Maker VX Ace Demo Guide.
Popular Discussions View All (5)
5
21 Nov, 2015 @ 5:21pm
How to "Install"
ViciousDefinity
0
27 Feb, 2021 @ 10:14am
Making the clock disappear on specific maps.
JamieB
0
23 Jun, 2018 @ 2:51pm
What if I Want to Simplify This?
Zalzany
89 Comments
Altivo 23 Jan, 2019 @ 4:40pm 
Eyyy, I have little problem with lightning. Its not serious problem but it destroys a little look of game. When I takes lantern and I walk to corner of tunel or wall (like in cave in demo) shadows are not working. Any ideas?
Zalzany 23 Jun, 2018 @ 2:50pm 
What if I jsut want to cut out the minute timer and what not, and just have a simple set up where you do certain tasks or events is how it will see it, and it swaps to the next stage of daylight or night time? I am just trying to sort out how to make a morning, noon, afternoon, evening, midnight set up with very basic switches for each so I can just code each event the palyer can do to swap out the lighting. And well the lighting effects would be neat to have as welll.

But I don't want a timer, and iffy about day counter. I just looking for a simple way to flip through like that morning, noon, afternoon, evening, midnight, repeat system for my game. Its basically gonna be the same maps for the entire time I am just gonna cod a bunch of event chains in that change peridically and want those switches so charactors move through out the day, and the lighting matches it.
Arisanick 13 Jan, 2018 @ 1:24pm 
gregdavies87 7 May, 2017 @ 4:22pm 
How do I download this ?????? I'm subscribed but no download link is appearing.
XBIX.MoonShadow 14 Mar, 2017 @ 11:25am 
This script is beatiful! But I have a problem. In maps indoors I wish it were not dark when night falls. Example when entering home I wish it was always day although we 4 am
Jaquesen 2 Feb, 2017 @ 9:27pm 
K so i want to make it that when i go into the world map time will move a day every second
any idea how i can make it work?
Dante_Kazix 30 Jan, 2017 @ 12:14pm 
I don't really understand how this works. It says to download all I have to do is subscribe but nothing is downloading.
Is this something that will only download if I have bought the Rpg maker vx ace on steam?
Because I bought the one on their website.
If you can please let me know.
angelshot555 4 May, 2016 @ 10:00am 
thanks
StealthMomo  [author] 4 May, 2016 @ 3:21am 
The tutorial is a great supplement even for veterans. Here's the link: https://www.rpgmakerweb.com/support/products/tutorials .
angelshot555 3 May, 2016 @ 11:36am 
ok thanks for telling me ^^' i'm sucking at my game makeing i have a demo up too ^^'