RPG Maker VX Ace

RPG Maker VX Ace

Day and Night Cycle Resource Pack
89 Comments
Altivo 23 Jan, 2019 @ 4:40pm 
Eyyy, I have little problem with lightning. Its not serious problem but it destroys a little look of game. When I takes lantern and I walk to corner of tunel or wall (like in cave in demo) shadows are not working. Any ideas?
Zalzany 23 Jun, 2018 @ 2:50pm 
What if I jsut want to cut out the minute timer and what not, and just have a simple set up where you do certain tasks or events is how it will see it, and it swaps to the next stage of daylight or night time? I am just trying to sort out how to make a morning, noon, afternoon, evening, midnight set up with very basic switches for each so I can just code each event the palyer can do to swap out the lighting. And well the lighting effects would be neat to have as welll.

But I don't want a timer, and iffy about day counter. I just looking for a simple way to flip through like that morning, noon, afternoon, evening, midnight, repeat system for my game. Its basically gonna be the same maps for the entire time I am just gonna cod a bunch of event chains in that change peridically and want those switches so charactors move through out the day, and the lighting matches it.
Arisanick 13 Jan, 2018 @ 1:24pm 
gregdavies87 7 May, 2017 @ 4:22pm 
How do I download this ?????? I'm subscribed but no download link is appearing.
XBIX.MoonShadow 14 Mar, 2017 @ 11:25am 
This script is beatiful! But I have a problem. In maps indoors I wish it were not dark when night falls. Example when entering home I wish it was always day although we 4 am
Jaquesen 2 Feb, 2017 @ 9:27pm 
K so i want to make it that when i go into the world map time will move a day every second
any idea how i can make it work?
Dante_Kazix 30 Jan, 2017 @ 12:14pm 
I don't really understand how this works. It says to download all I have to do is subscribe but nothing is downloading.
Is this something that will only download if I have bought the Rpg maker vx ace on steam?
Because I bought the one on their website.
If you can please let me know.
angelshot555 4 May, 2016 @ 10:00am 
thanks
StealthMomo  [author] 4 May, 2016 @ 3:21am 
The tutorial is a great supplement even for veterans. Here's the link: https://www.rpgmakerweb.com/support/products/tutorials .
angelshot555 3 May, 2016 @ 11:36am 
ok thanks for telling me ^^' i'm sucking at my game makeing i have a demo up too ^^'
StealthMomo  [author] 3 May, 2016 @ 10:37am 
I think you have to learn more about the RPG Maker VX Ace and how it works. There are pdfs that you can download at the developer's website. I suggest starting from there and once you read all those then you can take a look inside the demo script and acccess variables, switches, scripts, etc. I'm sorry but I no plans for video.
angelshot555 25 Apr, 2016 @ 12:00pm 
these 3 looks good but i have no idea whats doing what or were the varuble coming and going from it benn better off if you made a video and put it in the game for some one like me explaning what all does even the varuble but fore all its worth 5/10
StealthMomo  [author] 30 Jun, 2015 @ 3:54pm 
Look at the script.
D-Less Warrior 25 Jun, 2015 @ 10:57am 
Could someone please give me some help on how to adjust the tint of the screen during the days or how to adjust how fast the clock goes?
StealthMomo  [author] 1 May, 2015 @ 7:57am 
Be sure to check the how to install found on the discussion board (above this comment).
Redpendragon 28 Apr, 2015 @ 6:16pm 
Managed to get my game to start again, without all the scripts of course. Subscribing again to try again, this time on a copy. Determind to figure this out, really thought I did.
Redpendragon 28 Apr, 2015 @ 3:17pm 
I don't know what I did wrong, but my game won't even start now after adding the scripts and everything I'm pretty sure correctly. I've tried deleting the scripts and events and everything I added my game still won't start I'm pretty pissed.
Ahtman 5 Apr, 2015 @ 9:19am 
finaly a way to achieve day and night cycles. thanks! :D
Origamgam 13 Mar, 2015 @ 3:33pm 
Where do you paste the copied common events?
StealthMomo  [author] 31 Dec, 2014 @ 10:39am 
You have to set the tilesets. Refer to this (Additional Configuration for Khas Awesome Lighting Effects) instruction.
Akimoto 30 Dec, 2014 @ 4:46am 
Hey Momo, I stripped the content away and took the lighting and D&N scripts and the resources for them from picture's etc. just wondered how I get the lantern to work propely because I can get the bubble light to appear around me but I can't get the beam of light that bounces off the walls.
StealthMomo  [author] 29 Dec, 2014 @ 9:11pm 
Yup you can :D:
Akimoto 27 Dec, 2014 @ 2:13am 
Hey there Momo, Any chance I can stripp some of this content away in my own game as I only need the lighting and day and night script's as there won't be any encounter's an a quick minigame I am making before I work on my mammoth project. BTW thanks for putting this pack together :)
StealthMomo  [author] 14 Oct, 2014 @ 9:35pm 
You have to subscribe, wait for the Steam client to download the files then launch RPG Maker.
AAAA 14 Oct, 2014 @ 8:36pm 
HOW DOYOU INSTALL IT IM A NEWB
knujt 1 Jul, 2014 @ 7:33am 
um, im not that good in english so i was wondering....can you make a video how to make the day and night cycle effects?
StealthMomo  [author] 21 Jun, 2014 @ 7:27am 
Yes it is possible using I think the move command, you can direct where you want them to go at certain times. I tried it but I decided to remove it it's kinda messy to implement at least for me.
Meyaoi 21 Jun, 2014 @ 3:01am 
Hi, thanks a lot for making it! :)
Is it possible to make some kind of "moving" transition when the NPCs are moving to another place during times? Like, when it's night time, they're going home, but in the demo they just went missing. I want something like in Harvest Moon games where the NPCs are shown to be going home (walking) instead of just instantly teleporting. Is it possible to implement this?

Anyway, thanks a lot for what you're doing! I understand more about day and night cycle because of this! :D
Oldman 1 Jun, 2014 @ 1:34pm 
I love how thorough you were in your licence guide. +10 Trust
winterbun126 29 Apr, 2014 @ 5:03pm 
Hello, I am new at this and no nothing about scripting. Can anyone tell me how to put these scripts on? perferabley step by step.
StealthMomo  [author] 25 Mar, 2014 @ 3:40pm 
@76561197998775097 Don't worry that script is optional. Go to the scripts window and delete that particular script then delete the 'Encounter' event on the OUTSKIRT map.
UltimaCJ 25 Mar, 2014 @ 1:48pm 
if it wasn't for Hime commeical requirement, I'd be all over this. Is there a way I can remove that specific one?
Mabana 20 Mar, 2014 @ 2:04pm 
A really cool Addon
StealthMomo  [author] 17 Mar, 2014 @ 9:06am 
@76561198044016782 I'll try to contact the author and see if he will be so kind to update the script or maybe I just haven't figured out how to hide the hud, let see.
Whiff 17 Mar, 2014 @ 7:51am 
After I figured out how to get it working, I woud have to agree that the seven shades of lighting is the best. I found it a bit dark and toned it up a shade. I have to say, when you apply the terrain changes to trees and have glow bugs flying around them, it looks AMAZING at night. Its a shame I can't remove the clock from my intro cutscene, but that would be my only downside. I'm sure theres a way to do it, I'm just not up to speed with Ruby.
Professor Rainbow Dragoness 16 Mar, 2014 @ 8:19pm 
I'm on version 1.5.0 of my game, but it won't be "finalized release" for a very long time. sadly it won't be able to be released on steam since it would be an "A/O" classified game. you're welcome to add me on friends and I'll give you the website link.

and this game is taking even longer due to the fact that I've pretty much ripped all rpg aspects out of the program and made it far more simulator-based with custom coding. imagine how complex The Sims games are, but with substantially more content and an actual storyline. then double that complexity and you get an idea of what I'm up against.
StealthMomo  [author] 16 Mar, 2014 @ 11:41am 
Did you actually finished a game? Care to share some links to look at?
Professor Rainbow Dragoness 16 Mar, 2014 @ 8:21am 
check now.
StealthMomo  [author] 16 Mar, 2014 @ 8:19am 
@76561198027720083 That's good to know then, your profile is private so I can't see. Well, whatever floats your boat I guess.
Professor Rainbow Dragoness 16 Mar, 2014 @ 7:54am 
I do have the software in my library if you look at my "all games" tab or "recent games" tab, and I have well over 1,300 hours on record using the software and that's not including offline usage of another 600 hours. as for trying your script, I did and it does exactly the same thing my coding does in the editor, with the difference of using a lot more variables unnessicarily.
StealthMomo  [author] 16 Mar, 2014 @ 7:46am 
@76561198027720083 Sorry to say but I'm not trilled at all. It seems like you don't or rather won't understand my point. Do you really have the software on your game library? If you owned the software then have you actually tried my resource pack?
Professor Rainbow Dragoness 16 Mar, 2014 @ 5:59am 
that is only for the day / night system with 3 variables. unlike most coders out there I don't use a ton of variables for one simple thing and I recycle them whenever possible.

in case you're still confused: that means more resources are kept free, coding becomes more powerful, and file sizes stay smaller while producing more effecient results. when you reach the 1,000 hour plus mark on VX on a single project you'll realize the more you recycle your variables, the more effective an in fact, easier it is to code and debug.
StealthMomo  [author] 16 Mar, 2014 @ 4:39am 
@@76561198027720083 Good for you but Khas is an awesome scripter and his Awesome Light Effects is currently the best lighting effect in the RPG Maker scene. Selchar's calendar script stores date, time, year, etc in variables. I'm not impressed with your 3 variables because that badly limit your option unlike Selchar's 9 variables.
Professor Rainbow Dragoness 16 Mar, 2014 @ 12:45am 
not to be a party pooper, but I've achieved better effects with my chronos time event that actually fades the lights as needed on set time intervals. and with only using three variables.
StealthMomo  [author] 11 Mar, 2014 @ 6:07am 
I don't think that variable does anything at all. I think the author forgot to remove that comment when he/she updated the script. I don't think it's possible to hide the HUD window as of now without modifying the script which also makes implementing the future update harder.

Source: RPG Maker Forums [forums.rpgmakerweb.com]
Whiff 11 Mar, 2014 @ 4:20am 
Hi. I've downloaded and installed it. I have a cutscene at the beginning of my game and the clock is visible in the corner and I don't want it to be. I saw this in the script #This hides the clock on maps marked in TIMESTOPPEDMAPS if true.
TIMESTOPHIDE = true
But how do I put that in a map to hide the clock?
StealthMomo  [author] 10 Mar, 2014 @ 4:26am 
Same error I think. Haven't encountered that error. I suggest that you download the {LINK REMOVED} and refer to it maybe it will fix your problem.
Snutteputte 10 Mar, 2014 @ 1:36am 
But when i try to use khas lighting effects i get this error...?
{LINK REMOVED}
Snutteputte 10 Mar, 2014 @ 12:35am 
the '$game_map.lantern.hide' script was the problem! works when i removed it! :) thx a lot!!
Snutteputte 10 Mar, 2014 @ 12:27am 
Okey, thanks for the help! :)