Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But I don't want a timer, and iffy about day counter. I just looking for a simple way to flip through like that morning, noon, afternoon, evening, midnight, repeat system for my game. Its basically gonna be the same maps for the entire time I am just gonna cod a bunch of event chains in that change peridically and want those switches so charactors move through out the day, and the lighting matches it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=787374156
any idea how i can make it work?
Is this something that will only download if I have bought the Rpg maker vx ace on steam?
Because I bought the one on their website.
If you can please let me know.
Is it possible to make some kind of "moving" transition when the NPCs are moving to another place during times? Like, when it's night time, they're going home, but in the demo they just went missing. I want something like in Harvest Moon games where the NPCs are shown to be going home (walking) instead of just instantly teleporting. Is it possible to implement this?
Anyway, thanks a lot for what you're doing! I understand more about day and night cycle because of this! :D
and this game is taking even longer due to the fact that I've pretty much ripped all rpg aspects out of the program and made it far more simulator-based with custom coding. imagine how complex The Sims games are, but with substantially more content and an actual storyline. then double that complexity and you get an idea of what I'm up against.
in case you're still confused: that means more resources are kept free, coding becomes more powerful, and file sizes stay smaller while producing more effecient results. when you reach the 1,000 hour plus mark on VX on a single project you'll realize the more you recycle your variables, the more effective an in fact, easier it is to code and debug.
Source: RPG Maker Forums [forums.rpgmakerweb.com]
TIMESTOPHIDE = true
But how do I put that in a map to hide the clock?
{LINK REMOVED}https://www.mediafire.com/?wjn6s1aaca8pdyl