The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

383 ratings
New Village *Woodhalt*
   
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612.168 KB
28 Feb, 2014 @ 2:29pm
6 Mar, 2014 @ 1:53am
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New Village *Woodhalt*

Description
Add a whole new village near whiterun between Fort Greymoor and Redoran's Retreat. There are 19 houses (including playerhouse) and 20 new npc's.

Playerhouse = Huntermans House
You can find the key in Huntersmans corpse at Redoran's Retreat (last pic above).
185 Comments
Jmacc 12 Nov, 2023 @ 1:56pm 
░░░███████ ]▄▄▄▄▄▄▄▄ Bob is building an army to fight the war against Paid Mods.
▂▄▅█████████▅▄▃▂ ...\☻/︻╦╤─ Copy and paste him all over the work shop so he
Il███████████████████].▌ Defeat the paid mods!
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤... / \
[BTYR] GhostofMandalore 19 Apr, 2020 @ 10:23am 
I can't seem to figure out how to delete this mod. I mean, it's not on my mod list, and I've unsubscribed from it, but the village still appears in the game.
SacredAncient 28 Jan, 2017 @ 12:33pm 
Just add NPCs player.placeatme ####### the # being the ID
SkibidiCancer 19 Jul, 2016 @ 1:06pm 
so this mod is great but the inn needs npc still. and i think in general its lacking people
death_squad_32s 6 Dec, 2015 @ 5:56pm 
@jcwarren i had that issue too, for me i had to remove the unofficial skyrim patches to get rid of the mound
Epic Quail Guy 13 Sep, 2015 @ 4:02pm 
The dead body with the key was still alive so I had to pick his pocket.

5/5 would save his life again
MadWolfZade 4 Aug, 2015 @ 8:41am 
Is this mod compatible with True Skyrim? I notice there's a huge barren dirt mound just north of the village that's poorly rendered, and patches of land missing around Fort Greymoor. Trying to figure out if this may have caused it.
ENGINEER_H4RR7 27 May, 2015 @ 4:19pm 
Looks great, however, there is a nav mesh problem on the NW road exit, near Dustman's Cair. Expect to see followers and conjuration take a long detour instead of following you down the road. The headless horse man also will break from the road and look for an alternative way.
Kaura 12 Apr, 2015 @ 10:37pm 
I remember finding this village after like 150 hours and almost shit my pants for not being able to believe I hadn't find it earlier but apparently it's just a mod I forgot I downloaded (probably drunk).
Tanit 21 Feb, 2015 @ 4:18pm 
Is this mod maker still active? I was trying out woodhalt and discovered it has a slight conflict with the quest mod 'Following Mercer' which adds a location to the same area, the game doesn't crash, but the location from 'Following Mercer' named 'Fort Blackmoor' ends up floating a few feet above ground, pushed up by Woodhalt.