The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

New Village *Woodhalt*
185 Comments
Jmacc 12 Nov, 2023 @ 1:56pm 
░░░███████ ]▄▄▄▄▄▄▄▄ Bob is building an army to fight the war against Paid Mods.
▂▄▅█████████▅▄▃▂ ...\☻/︻╦╤─ Copy and paste him all over the work shop so he
Il███████████████████].▌ Defeat the paid mods!
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤... / \
[BTYR] GhostofMandalore 19 Apr, 2020 @ 10:23am 
I can't seem to figure out how to delete this mod. I mean, it's not on my mod list, and I've unsubscribed from it, but the village still appears in the game.
SacredAncient 28 Jan, 2017 @ 12:33pm 
Just add NPCs player.placeatme ####### the # being the ID
SkibidiCancer 19 Jul, 2016 @ 1:06pm 
so this mod is great but the inn needs npc still. and i think in general its lacking people
death_squad_32s 6 Dec, 2015 @ 5:56pm 
@jcwarren i had that issue too, for me i had to remove the unofficial skyrim patches to get rid of the mound
Epic Quail Guy 13 Sep, 2015 @ 4:02pm 
The dead body with the key was still alive so I had to pick his pocket.

5/5 would save his life again
MadWolfZade 4 Aug, 2015 @ 8:41am 
Is this mod compatible with True Skyrim? I notice there's a huge barren dirt mound just north of the village that's poorly rendered, and patches of land missing around Fort Greymoor. Trying to figure out if this may have caused it.
ENGINEER_H4RR7 27 May, 2015 @ 4:19pm 
Looks great, however, there is a nav mesh problem on the NW road exit, near Dustman's Cair. Expect to see followers and conjuration take a long detour instead of following you down the road. The headless horse man also will break from the road and look for an alternative way.
Kaura 12 Apr, 2015 @ 10:37pm 
I remember finding this village after like 150 hours and almost shit my pants for not being able to believe I hadn't find it earlier but apparently it's just a mod I forgot I downloaded (probably drunk).
Tanit 21 Feb, 2015 @ 4:18pm 
Is this mod maker still active? I was trying out woodhalt and discovered it has a slight conflict with the quest mod 'Following Mercer' which adds a location to the same area, the game doesn't crash, but the location from 'Following Mercer' named 'Fort Blackmoor' ends up floating a few feet above ground, pushed up by Woodhalt.
OleAle 6 Jan, 2015 @ 9:24am 
I can't find this village!!! I don't know what I have to do
jantz_j 5 Dec, 2014 @ 8:30pm 
Must be the best village in the game. Enough buildings to really feel like a village and not just a farm. Great location. I could live there. Really good job.
Morwania 22 Oct, 2014 @ 1:56am 
Where are all the keys to the different houses?
CivilianSoup4 29 Aug, 2014 @ 5:11am 
Great mod and now the whiterun hold is just even better
Uncle Chicken 11 20 Aug, 2014 @ 9:47pm 
Great job mate!Looks fantastic and i might try it soon.
Kytampe® 29 Jun, 2014 @ 12:01am 
Glitched. I have the old original buches and branches hoovering 1 meter over the new ground, can't even see where I'm going. The little I saw looks good though.
Dread 20 May, 2014 @ 12:41pm 
Great job m8! Awesome looking village!! Just put a wall around it with 2 gates and make it UFO friendly so we can interact with the npc's. Do that and it will be 1 of the best mods of this kind!! Thx for your work!
Tem 6 May, 2014 @ 12:07pm 
just click subscribe then open your launcher and let it dl
Coolmannico 3 May, 2014 @ 12:27am 
This mod when mixed with "more forests" mod means there are trees floating all over the town.
Lexus Enjoyer 17 Mar, 2014 @ 12:29pm 
:) thanks
Nesbit Plays 11 Mar, 2014 @ 11:08am 
FaceGenData PLEASE GRAY FACE BUG ON PLAYERS
sina_jax 10 Mar, 2014 @ 3:08pm 
Sadly...I've been playing with it a while now and had a few problems. Objects placed my the creator do not seem to stay put and wander about. Since My ability to move them is not enabled, they must stay where they wander off to. Deleting it, as it's beautiful, but silly looking with so many objects floating around my house.
[LfR]Exact_Mouser[FIN]  [author] 10 Mar, 2014 @ 5:15am 
@Sparhawk122 Thanks. At least i do not have any bugs or compatible issues, but if you find any let me know. At first I was going to add walls around the village, maybe add them one day.
Sparhawk122 10 Mar, 2014 @ 1:45am 
Just a thought. That's a decent sized village in comparison to others. How about a wall or at the very least a sturdy stone shoulder height sized wall surrounding the village, and a tower at each extremity of said area? Plus a capable archer manning each tower with orchish/glass arrows and an orchish or even ebony bow to better fen off intruders including the damnable irritating dragons when they start spawning like there's no tomorrow. I'm contemplating getting this mod, are there any bugs or compatible issues that may arise from subscribing and then subsequently having the mod installed on my game? Other then that it looks great :)
[LfR]Exact_Mouser[FIN]  [author] 9 Mar, 2014 @ 12:08pm 
@ZakTPayne you just subscribed and then open skyrim launcher and wait that it automatically download mod/mods. :)
ZakTPayne 9 Mar, 2014 @ 11:08am 
where is the download button? i have subscribed.
Stealth_Death 9 Mar, 2014 @ 3:57am 
Wouaaaaw really good job, thank you
[LfR]Exact_Mouser[FIN]  [author] 9 Mar, 2014 @ 1:22am 
@.:4th Thomas Was Not Alone: ok, I just have not thought much about the meaning of the names. Woodhalt was at first Tel Mora, I didnt know that Tel Mora is from Morrowind so i decided change the name to Woodhalt. (Woodhalt was first name that came to my mind)
Mythical Snails (She/her) 9 Mar, 2014 @ 1:08am 
Well, every other village and city in the game is named for a reason. I see no reason behind 'Woodhalt'
[LfR]Exact_Mouser[FIN]  [author] 9 Mar, 2014 @ 1:00am 
@WCCB / Jormaug thanks :)
[LfR]Exact_Mouser[FIN]  [author] 9 Mar, 2014 @ 12:57am 
@.:4th Thomas Was Not Alone: Is there something wrong with that name?
Jormaug 8 Mar, 2014 @ 11:20pm 
Awsome job! Very original feal andjust overall well done! Props to you and thank you for this gift you ahve bestowed upon us!
AmonXXI 8 Mar, 2014 @ 9:21pm 
nice job, respect man.
Mythical Snails (She/her) 8 Mar, 2014 @ 8:59pm 
Why Woodhalt?
VOLTZ3 8 Mar, 2014 @ 6:12pm 
SO FRICKIN AWESOME!!!!I checked it out SO AWESOME
TheMysteriousStranger 8 Mar, 2014 @ 11:59am 
This could be a city. Falkreath, Morthal, and Dawnstar are about the size of this.
Cole R 8 Mar, 2014 @ 6:35am 
oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
( :
draydude14 8 Mar, 2014 @ 3:13am 
Great house and not much clutter like the ones you get from Jarls. Great small neat and tidy town overall.
The_Chuck 8 Mar, 2014 @ 1:36am 
what did i ever do to you!!!!????!?!?!?!?!?
The_Chuck 8 Mar, 2014 @ 1:35am 
why do you torture me bob, WHY!!!!!
PhatMeat 8 Mar, 2014 @ 12:01am 
@Fangzer this game is not made by valve. Your bob is invalid
[LfR]Exact_Mouser[FIN]  [author] 7 Mar, 2014 @ 11:36pm 
@Okami Ryuu you just subscribed and then open skyrim launcher and let it download mods. :)
[LfR]Exact_Mouser[FIN]  [author] 7 Mar, 2014 @ 11:28pm 
@Ricken Blue There are some items that are static items and you can't pick them up.
The_Chuck 7 Mar, 2014 @ 10:57pm 
and why exectly do we want this item (Bob, i mean)
Human 7 Mar, 2014 @ 8:57pm 
I've looked around the town for a bit and i've noticed a few things that kind of bug me. The main problem i have with this is that some items appear to be there but you can't interact with them (this is especially noticable in Archers Heaven where the store is filled with bows that you can't steal, or do anything with at all). It's just kind of weird to me because in this game i'm used to being able to steal any item i see.

Anyway, this town really is beautiful and i really admire the effort you put into making things look nice.
ajkippen 7 Mar, 2014 @ 7:36pm 
[author
76561198126587645 7 Mar, 2014 @ 6:52pm 
very interesting
sina_jax 7 Mar, 2014 @ 5:18pm 
I just gotta say, the screen shots don't do it justice! It's SOOO pretty! I love it! I'd be pleased if the storekeeps had more cash (some have 0). Other than that it's just perfect. thank you so much.
KaisarDragon 7 Mar, 2014 @ 12:31pm 
Huntermans?
nootz 7 Mar, 2014 @ 10:35am 
yea i noticed that after a commented