RimWorld

RimWorld

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Disable vanilla non melee weapons
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
406.519 KB
24 Dec, 2020 @ 12:37pm
9 Apr, 2024 @ 10:58am
7 Change Notes ( view )

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Disable vanilla non melee weapons

Description
All vanilla non-melee weapons are disabled by increasing their wealth. Will throw errors while loading. Does not work on DLC.

Based on no weapons allowed https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2000097060 check for compatibility info!

Compatibilty and quality disclaimer

This mod was made quickly, for fun. It overrides vanilla weapons. It works fine, but no effort was made to ensure compatibility. Due to it's simplicity it shouldn't be able to do any harm to saves. As long as other mods used do not patch or depend on the vanilla weapons and/or mechanoid system there should be no problems.
23 Comments
Hothingar 8 Aug, 2022 @ 10:47am 
I suggest cherry picker with this!
shimizu01 18 Feb, 2022 @ 3:24pm 
Thank you for such a quick response
The Village Guy  [author] 18 Feb, 2022 @ 2:16pm 
@shimizu01 that would mean removing the weapons from the game instead of disabling them, I think. So probably not, using this mod.
shimizu01 18 Feb, 2022 @ 1:53pm 
Great mod that totally changes the gameplay of the game, I love it.

On the other hand, lots of enemies are unarmed (those who I guess had a ranged a ranged weapon befor), is it possible to assign a weapon to them? The fights are too easy otherwise...
Dr. Quackers M.D. 18 Jan, 2022 @ 2:45pm 
Man you took my joke and doubled down hard I love you
The Village Guy  [author] 17 Jan, 2022 @ 2:18am 
@GotWeenies good point! Let's say they are on rimworld! And I'll change the mod's name. Thanks for the tip!
Dr. Quackers M.D. 16 Jan, 2022 @ 12:50am 
I didnt realize a bow was a firearm............
Backstabar 24 Aug, 2021 @ 12:02pm 
Hi TheVillageGuy. I've been looking for a mod just like this for a long time, thanks for making it!
I wanted to tweak the code slightly to fit my idea of how I would like to play and so I was hoping you could tell me the difference between "<RangedWeapon_Cooldown>" and "<cooldownTime"> .
I don't quite know how I would lookup the difference.
Thanks again!
Ted 22 Jan, 2021 @ 11:35pm 
It added and readded so much mods and already deleted that save file and colony as it was corrupt as hell,dont put too much work into it it was a bug on my side im pretty sure
The Village Guy  [author] 22 Jan, 2021 @ 4:27pm 
@killa. I cannot reproduce your situation, I would like to see a save if that's ok with you. Because all weapons do still exist, they can still spawn, under unlikely circumstances. They will be useless though, due to very long warmup times. If you use other mods that alter vanilla weapons, that can undo the changes my mod makes, of course.