Sid Meier's Civilization V

Sid Meier's Civilization V

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Smart AI
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1.068 MB
1 Mar, 2014 @ 6:27am
31 Jan, 2016 @ 4:32pm
3 Change Notes ( view )

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Smart AI

Description
This is an AI upgrade in their behaviour, doesn't change the game mechanics, and doesn't change any database variable to do so. AI use their knowledge based on what they see and know and perform moves much like a human would do. The goal of this patch is to make the AI perform better, respecting how AI works.

V3 Bring some fixes, some enhancements from other mods, better build/train decission and better tech progression.

V2 version is mostly about some economic-related issues.

This mod replaces BNW Core Assembly (Dll), any other mod that also edits the core dll would be incompatible with it. All lua and/or database mods should work with this mod without problems.

This mod is in beta stage, should be stable anyways. I strongly encourage people to give feedback on how the mod really works, and any crash that may occur.

V1 changes:
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- AI ranged units are always able to move AND shoot on the same turn.

- AI should not attack over and over a city with 1 HP remaining.

- AI should use air sweep missions/interceptions more consistently.

- AI now doesn't randomly embark to water tiles

- AI should use Great people more effectively, plant some improvements, early, and later use GP powers.

- AI will not use obsolete/no value items as part of a deal if asked to balance things out.

- AI will now choose unit promotions in a more random fashion, still prioritizing on better promotions.

V2 changes:
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- AI will start disbanding archeologists if there are not valid targets. Stop making archeologists sooner than on the original dll.

- AI will purchase units and buildings in cities under certain conditions, on the original only purchase units for operations and for defensive purposes, and no building purchase.

- AI will disband long obsolete units like triremes on industrial era.

- AI will evaluate with a decent importance science grand strategy at renaissance, on original was largely ignored until apolo program and latest eras.

- AI will make better policy choices ignoring grand strategy until medieval and giving less importance to opening branches vs unlocked branches.

- AI will upgrade more units per turn if there are lots of units that can be upgraded. Will also be able to upgrade air units.

- Corrected an unusual bug that could make the game crash when a settler was ordered by AI.

V3 changes:
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- Some minor fixes and enhancements over V1 and V2 changes, mostly already done in both Artificial Unintelligence mod and Community Patch Project (thanks to Delnar, Gazebo, Iteroi and all the Community Patch team!).

- AI Air rebase enhanced, to properly bring planes to the most needed cities, also won't flee from a city/carrier until REAL danger.

- AI will only build world wonders on their most productive cities, and only will build some national wonders on the best cities to get the most of these building bonuses.

- Better AI unit train progression, getting settlers faster based on game speed and difficulty bonuses, and able to get units early for core defense needs. Also some adjustements on worker needs and desired army size.

- AI will get techs that enable luxuries and resources effectively.

- AI will evaluate techs more accurately, also some adjustements based on diffculty.
Popular Discussions View All (10)
8
3 Feb, 2019 @ 9:14am
Will this mod be working in multiplayer "modpacks" ?
brometheus
8
17 Jun, 2019 @ 10:42am
Suggestions?
PestNerd
6
15 Sep, 2023 @ 9:35am
How do you know if this mod is turned on and working?
ForKarl!
479 Comments
Dameur 19 Jul @ 1:26pm 
mrgbauer1958 "Civ 5 is the best of all the Civ games."

So much the best that it was the first to get screwed on release day for being deemed too easy and empty. Brave New World certainly fixed the endgame, making it interesting... but it's still a simple and empty game. Civ5 is the beginning of the series' downfall, bringing it into the mainstream of casual gaming.
The last good (and best) is Civ4, which is incidentally the most complex, complete, and difficult game in the series (in addition to having the best mods and a futuristic vanilla phase).
Final
Tak_AhJae 10 Jul @ 8:12pm 
잭스
ninakoru  [author] 3 Jul @ 12:50pm 
yeah, DLL are a windows thing, some games convert it at runtime, I don't know about Linux details, sorry.
Hello Eddy 3 Jul @ 12:24pm 
Looks like this mod doesn't work on Linux - game crushed after clicking next
乇Broder13 25 May @ 6:44am 
achei muito dahora a melhoria das negociações, os países não vão ficar cautelosos por conta de uma denuncia ilógica e vão trocar mais justamente
walker 24 Apr @ 6:35pm 
ai gandhi declare war to me in ANCIENT ERA, gandhi choice tradition, but don't build any wonder only make elephant
mrgbauer1958 23 Apr @ 2:56pm 
Civ 5 is the best of all the Civ games. It would be great to have mods that increase the AI intelligence to play as a human according to level!
elotar 18 Feb @ 9:18am 
Got today turn 156 AI cultural victory (Brazil, Deity, Quick speed, Standard size Continents, only this gameplay changing mod enabled). Impressive.
_V_ 23 Nov, 2024 @ 7:51am 
Too easy to beat.Ai getting dumber i dont know why.
ninakoru  [author] 18 Nov, 2024 @ 5:12pm 
I don't recall well, but yeah, some Artificial Unintelligence fixes, it's mentioned on the V3 changes.

The AI difficulty rises a bit, but not enough to make immortal more difficult than vanilla Deity, the handicap difference is enormous.