Sid Meier's Civilization V

Sid Meier's Civilization V

Smart AI
479 Comments
Dameur 19 Jul @ 1:26pm 
mrgbauer1958 "Civ 5 is the best of all the Civ games."

So much the best that it was the first to get screwed on release day for being deemed too easy and empty. Brave New World certainly fixed the endgame, making it interesting... but it's still a simple and empty game. Civ5 is the beginning of the series' downfall, bringing it into the mainstream of casual gaming.
The last good (and best) is Civ4, which is incidentally the most complex, complete, and difficult game in the series (in addition to having the best mods and a futuristic vanilla phase).
Final
Tak_AhJae 10 Jul @ 8:12pm 
잭스
ninakoru  [author] 3 Jul @ 12:50pm 
yeah, DLL are a windows thing, some games convert it at runtime, I don't know about Linux details, sorry.
Hello Eddy 3 Jul @ 12:24pm 
Looks like this mod doesn't work on Linux - game crushed after clicking next
乇Broder13 25 May @ 6:44am 
achei muito dahora a melhoria das negociações, os países não vão ficar cautelosos por conta de uma denuncia ilógica e vão trocar mais justamente
walker 24 Apr @ 6:35pm 
ai gandhi declare war to me in ANCIENT ERA, gandhi choice tradition, but don't build any wonder only make elephant
mrgbauer1958 23 Apr @ 2:56pm 
Civ 5 is the best of all the Civ games. It would be great to have mods that increase the AI intelligence to play as a human according to level!
elotar 18 Feb @ 9:18am 
Got today turn 156 AI cultural victory (Brazil, Deity, Quick speed, Standard size Continents, only this gameplay changing mod enabled). Impressive.
_V_ 23 Nov, 2024 @ 7:51am 
Too easy to beat.Ai getting dumber i dont know why.
ninakoru  [author] 18 Nov, 2024 @ 5:12pm 
I don't recall well, but yeah, some Artificial Unintelligence fixes, it's mentioned on the V3 changes.

The AI difficulty rises a bit, but not enough to make immortal more difficult than vanilla Deity, the handicap difference is enormous.
Full Spade 18 Nov, 2024 @ 1:39pm 
So does this include the Artificial Unintelligence fixes?
Primitiver Lurch 17 Oct, 2024 @ 2:18pm 
Hi, I want to try out the mod, but I am curious about how it will affect difficulty. Normally I find Immortal to be too easy and deity a bit too dificult. Does anyone know what difficulty with this mod would pose roughly the same or slightly less off a challenge then deity ?
ninakoru  [author] 6 Jul, 2024 @ 10:51am 
Yeah. 8 years, no change (just as the game). Let me know otherwise.
Invictus123 6 Jul, 2024 @ 9:32am 
Hey, does this mod still work?
ninakoru  [author] 3 May, 2024 @ 6:30pm 
My man, you're the first one to claim that bug to be because of this mod. I am sure is not.
Barbelith 3 May, 2024 @ 3:39pm 
I know this hasn't been updated since 2016 but I'm unable to open the city state screen with this mod enabled. I narrowed it down to this one
Sora 31 Mar, 2024 @ 10:53am 
with this, an AI founded pantheon in turn 4, AHAHAH
ninakoru  [author] 19 Mar, 2024 @ 5:53am 
Hi!, I didn't get into that details, but they already are stingier and harder to manage diplomacy-wise as you get close to victory.
yama 19 Mar, 2024 @ 3:31am 
i don´t know if you still work on it! maybe you could make it so the ai focuses the nation that is currently winning.so when someone is close to a victory condetion that they get more agressive and unfriendly to that civ.great mod btw!
poluza 22 Feb, 2024 @ 12:42am 
besides that bug easily the best AI mod in my opinion. artificial unintelligence is simply broken, barbarians hostages are running everywhere. The community patch only has undocumented changes to the game. I prefer turning on this mod somewhere in the middle ages.
Chu Ko Nu can't fire twice though but whatever at this point.
ninakoru  [author] 22 Feb, 2024 @ 12:41am 
Oh, got it, thanks, really I should make some time to look into it, but just preparing the setup and re-reading the changed code will take me hours.
poluza 22 Feb, 2024 @ 12:31am 
thx for the answer. mb I wasn't clear. barbs can be inside the camp but they will not be in defense position, which gives defense bonuses like in vanilla. With the fact that they often leave the camp, there is no more barbarian threat.
ninakoru  [author] 21 Feb, 2024 @ 8:43am 
They defend, but the are not stuck in the camps and will move out to try to harm/kill others. Is a bug I have to deal with at some time.
poluza 21 Feb, 2024 @ 8:16am 
Good enough mod, but barbs won't defend their camp and very often just leave it empty, which makes the early game very boring.
Dino 17 Jul, 2023 @ 9:01am 
Please fix the barbarian bug! I think this mod could make the game much better if that was fixed.
ninakoru  [author] 4 May, 2023 @ 8:42am 
I don't know, I didn't get any update of this game from steam for years.
Kukko 4 May, 2023 @ 8:21am 
I've seen in some mod discussions claims that something has changed and made mods not work properly anymore.
ninakoru  [author] 13 Mar, 2023 @ 11:40am 
Dear consortium, is funny because most of what you're talking about is not directly modified by my mod.

The mod doesn't change how aggressive is a civ or how diplomacy works. Barbarian raids is a feature of the game.

The best way to keep you out of wars is to have a decent army, even if you don't plan to use it, the disuading factor is huge. If you beeline to buildings while having almost no army, other civs are more likely to declare on you, even if you try to keep them pleased with friendly actions.

Again, I didn't touch diplomacy. If you feel AI is more aggressive is a secondary effect of being more efficient in their internal decissions.
Konsortium 13 Mar, 2023 @ 8:10am 
I just unsubscribed from this mod.

In every game I play, the AI now declares war on me quite early (I play on Emperor, so the AI shouldn't be that aggressive).
Even if it isn't ready and doesnt have 'Honor'. One time two AIs declared war on me simultaniously, one didn't even attack me and the other send 3 warriors, which I of course defended easily.
After a while I make peace and 50 rounds later they both declare war on me again, even though i was friendly with one civ and traded, and I defeat them quite easily again.
So the AI wasn't any smarter, just more aggressive.

Also barbarians now regulary leave their camps undefended and attack civs instead. This has two effects: 1. I have to deal with much more barbarians attacking my cities, like I'm playing with 'raging barbarians' on and i can easily clean up there camps with a scout. Often i came upon an undefended camp with my scout accidentily and could just clear it with no problem.
Again the AI is more aggressive, but not smarter.
Konsortium 13 Mar, 2023 @ 8:10am 
Part 2
City-States now move their units beyond their borders for no apparent reason. They place the units near my border to scout like an actual civ. This is confusing and in war times they block yields and limit my ability to move my units.
One time my capital was pilaged by barbarian units, because I only had one unit to defend and couldnt defeat the camp. Then a city-state that was like 10 yields away, send over an archer and involuntarily helped me to fight off the barbarians and kill the camp.
This is nonsensical and not how city-staes are supposed to act. They are supposed to be passive entities and not act like one-city-civilizations.

Maybe the mod is actually good in making the AI use their late-game-units more efficiently and enhance AI naval warfare, but for me it's just not worth the rest.
Tiramisu 16 Feb, 2023 @ 4:18pm 
I tried a combination of your mod with my own mod to increase AI diplomacy aggressiveness against major civs, which seems to have solved the problem in a few AI vs. AI test games. So I am glad that this can be adjusted.

Btw. thanks for fixing a bug that prevented AI academies. I removed the bulb-ability of scientists and as a result, the AI could build academies. Without your Smart AI mod scientists would simply do nothing and just stand around.

So I changed my mind now. I actually like using your mod.
ninakoru  [author] 16 Feb, 2023 @ 3:48pm 
Hi, I think maybe is another mod that is interfering, the barbs leaving camps unprotected is the only minor bug I know of.
Tiramisu 16 Feb, 2023 @ 1:51pm 
It seems like other players have experience more aggressive AI behaviors though. So maybe it is just me.
Tiramisu 16 Feb, 2023 @ 1:48pm 
I am grateful for AI modders, but I have some critics about this mod.

First of all the AI almost never declares war, even when they have a huge army.
Maybe that problem is caused by other mods I am using, but once I have unsubscribed from the Smart AI mod, the AI started wars much more frequently.

I have also noticed that AI barbarians will leave their camps much easier with this mod, making their camps vulnerable.

Of course there are also benefits from the Smart AI mod, but for me the negative ones have been too important, unfortunately.
Paradox Inc. Victim 1 Feb, 2023 @ 4:04pm 
I know this mod doesn't seem to provide some high-class AI tweaks like people want to but for what it offers, it's a godsend for me, I can tell the AI acts much differently than before, especially the Barbarians who actually attack your scouts/weaker units if they feel confident enough in the outcome instead of sitting around unless they can snatch up a civilian.

Personally I don't have problems with AI not making settlers, if anything, they do it more consistently and I have more mods than this mod, might be mod conflicts on their end or some file issue.

Also tested to see if my AI ally would actually do anything with the gold I gave them and to see them buy a warrior, a worker (which more often than not they didn't) and buy an alliance with a City State was a fresh of air for me lol.

In short, mod works as intended for me and I would recommend it tons. (Barring any mod conflicts/file issues from the user's side.)

P.S. Have a ''Take My Points'' award. :D
ninakoru  [author] 11 Dec, 2022 @ 3:07am 
The only change I recall regarding AI settling cities is that depending on some difficulty handicaps (faster unit production, etc), they have a relatively faster settler "need", thus producing adequately more settlers. So, they should be the same or more cities than in a vanilla game would. If they are not producing cities there's a high chance you have another mod messing with it.
Zag14 10 Dec, 2022 @ 1:09pm 
no, ai settle a lot cities
Riddley Walker 7 Dec, 2022 @ 12:34pm 
In my experience the AI also didn't create any settlers. This was a couple of years ago. Is this still an issue?
vthemighty 24 Nov, 2022 @ 10:31pm 
These AIs aren't even settling new cities. Any idea what's up with that?
elotar 8 Nov, 2022 @ 11:34am 
@Xaxoon this mod combined with difficulty enhancer:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1779027121
makes AI quite challenging during the whole game. ;)
ninakoru  [author] 8 Nov, 2022 @ 12:51am 
Maybe your expectation of how a computer player should play are too high. Anyways, this mod after all only improves over what was already programmed initially as "AI" by the devs, if you want a total overhaul, there's the community patch mod, but that one means replacing core files, you can't install it with one click.
🥇 Xaxoon 🥇 7 Nov, 2022 @ 11:00pm 
This mod only works if you want to imagine that it works. AI stupid as always, it doesn't spread either. Only AI "rush" attempts at the beginning of the game are noticeable. Too bad. The mod author can't help it, you can't improve the AI in Civ, and it doesn't work in CIV6 either.
walker 21 Oct, 2022 @ 5:47pm 
this mod is really fun but very unbalanced. if you play immortal~deity difficulty, you cant survive ancient~classical era ai rush. i saw ai ethiopia choose tradition and dont build any wonder, declaration of war at me
ninakoru  [author] 20 Sep, 2022 @ 3:00am 
This "garbage" mod has 69k downloads and you are one of the very few that had problems with it. The mod is working perfectly fine, AFAIK. Also has some tweaks to adjust expansion speed based on difficulty, if anything, should expand faster and better than vanilla.
Wainbow Dasher 19 Sep, 2022 @ 11:54am 
the AI dont expand at all and are all around useless. iv uninstalled this garbage mod and it has ruined the game. i have no data to redownload it so this mod has left me unable to play anything but vanilla civ.
ninakoru  [author] 30 May, 2022 @ 3:36am 
Heh, my mod, regarding expansion, I tweaked some things related with the expansion logic, with higher handicap bonuses, they should expand and do their cities also a bit faster. Smart AI is the mod name, don't expect a full AI rework out of it. On the diplomacy exchanges I only made a fix to they don't offer/demand resources with 0 value for them, all the rest is just as vanilla.
Manu 27 May, 2022 @ 9:06am 
I noticed that this mod made civs expand very little, which is hardly smart. Another thing, is it possible to correct the stupid trading decitions from AI? unless you marry their daughter they request extraordinary stupid conditions like 1 comodity in exchange for 4 or 5 plus money and an actual lease of your house and 2 nights alone with your wife.
I can understand that if they don't like me they would rather take more than they give but this is ridiculous. They might be losing money but won't accept just money for a comodity they have surplus of.
AI should play more diplotmatic in general unless in direct conflict
aworldturns 22 May, 2022 @ 7:02am 
Does turning off happiness effect the way this mod works?
Holy Order of PIZZASALAD 5 Apr, 2022 @ 9:02am 
I'll try a run with his lite version see how that goes your twos mods keep this game Alive well done ! well done indeed!
Holy Order of PIZZASALAD 5 Apr, 2022 @ 9:01am 
interesting cause Ive finshed games with both on before but thanks for the information!