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1. Find a model you would like to use or make one yourself.
2. Import your model into a modeling software such as Blender.
3. Ensure your model has less than 20000 faces, you can do this by using the decimate or delete tools, or by dividing a single model into multiple separate models.
4. Once this is finished, export the model in .obj format.
5. Next go into Besiege's files using the path:
Steam > steamapps > common > Besiege > Besiege_Data > Skins
7. Open this new folder and delete any blocks you would not like to skin. For example, delete everything except Ballast or BuildSurface.
8. Open the folders for the remaining blocks, and replace the original .obj file inside with the .obj file you exported. You can also replace the .png file inside with a flat color for easier viewing.
9. Open the game, place down one of the blocks you made skinnable, enable skins, select the block, and change its skin to the model.