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#### BATTLE ####
rom_pergamon v rom_seleucid
Minor Attacker v Major Defender
Player Nearby: false
Modified autoresolve for rom_seleucid
-- Result --
rom_pergamon Won! (decisive_victory)
this is the function used to bias the autoresolve
https://chadvandy.github.io/tw_modding_resources/WH2/campaign/episodic_scripting.html#function:episodic_scripting:modify_next_autoresolve_battle
mod was last updated in 2018 so its heavily out of date sadly
[quote]
Mod was last updated 18 September 2018
Last content update for Rome 2 was August 2018, Rise of Republic DLC, and later a few ,minor bugs and balance patches, none of which would impact this mod. Game dev on rome 2 stopped in late 2018. Only update to game was in 2023 to fix exe to work on current gen cpus. That does not impact mods.
So unless the mod itself is was already buggy its fine and up todate. The launcher saying out of date is inaccurate. It's purely date based checking, not mod content vs game content updates.
Patch notes of 2023 update:
https://steamhost.cn/news/app/214950/view/364740083747324269
The mod does not guarantee that the major faction will win every battle against a minor, it just adds some additional weight to a major faction's likelihood of winning the auto-resolved battle.
I have confirmed this myself by modifying the script to give me (the player) the same auto resolve bonus and compared the same auto-resolved battle with and without the mod active. Without the mod the battle would be a decisive defeat, with the mod the battle would be a close victory.
But even with the mod active if I send just my general up against a full 20 stack army I will lose the battle.
I have also tested adjusting the mod to give an even bigger bonus to me in battles and that works as well. So if you are not happy with major factions losing against minor ones in any scenario I would have a go at updated the script to give a bigger bonus.
#### BATTLE ####
rom_pergamon v rom_seleucid
Minor Attacker v Major Defender
Player Nearby: false
Modified autoresolve for rom_seleucid
-- Result --
rom_pergamon Won! (decisive_victory)