Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
#### BATTLE ####
rom_pergamon v rom_seleucid
Minor Attacker v Major Defender
Player Nearby: false
Modified autoresolve for rom_seleucid
-- Result --
rom_pergamon Won! (decisive_victory)
this is the function used to bias the autoresolve
https://chadvandy.github.io/tw_modding_resources/WH2/campaign/episodic_scripting.html#function:episodic_scripting:modify_next_autoresolve_battle
mod was last updated in 2018 so its heavily out of date sadly
[quote]
Mod was last updated 18 September 2018
Last content update for Rome 2 was August 2018, Rise of Republic DLC, and later a few ,minor bugs and balance patches, none of which would impact this mod. Game dev on rome 2 stopped in late 2018. Only update to game was in 2023 to fix exe to work on current gen cpus. That does not impact mods.
So unless the mod itself is was already buggy its fine and up todate. The launcher saying out of date is inaccurate. It's purely date based checking, not mod content vs game content updates.
Patch notes of 2023 update:
https://steamhost.cn/news/app/214950/view/364740083747324269
The mod does not guarantee that the major faction will win every battle against a minor, it just adds some additional weight to a major faction's likelihood of winning the auto-resolved battle.
I have confirmed this myself by modifying the script to give me (the player) the same auto resolve bonus and compared the same auto-resolved battle with and without the mod active. Without the mod the battle would be a decisive defeat, with the mod the battle would be a close victory.
But even with the mod active if I send just my general up against a full 20 stack army I will lose the battle.
I have also tested adjusting the mod to give an even bigger bonus to me in battles and that works as well. So if you are not happy with major factions losing against minor ones in any scenario I would have a go at updated the script to give a bigger bonus.
#### BATTLE ####
rom_pergamon v rom_seleucid
Minor Attacker v Major Defender
Player Nearby: false
Modified autoresolve for rom_seleucid
-- Result --
rom_pergamon Won! (decisive_victory)
ROR Campaign factions
inv_insubres
inv_iolei
inv_rome
inv_samnites
inv_senones
inv_syracuse
inv_taranto
inv_tarchuna
inv_veneti
#### BATTLE ####
rom_slave v rom_baktria
Minor Attacker v Major Defender
Player Nearby: false
Modified autoresolve for rom_baktria
-- Result --
rom_baktria Won! (decisive_victory)
Game crashed again. Whatever this battle is, its killing my game.
#### BATTLE ####
rom_baktria v rom_slave
Major Attacker v Minor Defender
Player Nearby: false
Modified autoresolve for rom_baktria
-- Result --
rom_baktria Won! (decisive_victory)
##########################################
#### Guaranteed Major Faction Empires ####
############### DEBUG LOG ################
##########################################
Script Version: 3.0.0
Campaign: main_rome
Player: rom_massilia
User Settings Loaded:
I used the settings.txt on this one with:
NoVisualRestriction
EnableScriptForAllies
please help me, i love this mod so much
Love Darling - did you not read the comments below? :
xXMitzuhideXx 12 Dec, 2022 @ 8:25pm
@Hempton This is normal by the mod manager. It is still playable.
Hempton 11 Dec, 2022 @ 10:48pm
This mod is outdated according to the launcher.
So even if you do all the custom settings correctly (I checked multiple times to make sure), the autoresolve still seems hit or miss. If possible maybe make the auto resolve to be a guaranteed win for the custom major factions.
rom_ardiaei
rom_arevaci
rom_armenia
rom_arverni
rom_athens
rom_baktria
rom_boii
rom_carthage
rom_cimmeria
rom_colchis
rom_epirus
rom_galatia
rom_getae
rom_iceni
rom_kush
rom_lusitani
rom_macedon
rom_masaesyli
rom_massagetae
rom_massilia
rom_nabatea
rom_nervii
rom_odryssia
rom_parthia
rom_pergamon
rom_pontus
rom_ptolemaics
rom_rome
rom_roxolani
rom_saba
rom_scythia
rom_seleucid
rom_sparta
rom_suebi
rom_syracuse
rom_tylis
In the comments you can find someone who explains well how they should write the .txt and settings.
The only problem with this mod is that it crashes the game on the campaign map a few times, perhaps, because it modifies LUA files which is where the camera is also handled and since the mod is already old, it needs updating.
I hope someone knows how to do it, I have tried without success, but I assure you that it works.
So as far as I can tell, this mod doesn't work. Or at least the advantage given to the "major factions" is so small it doesn't have a meaningful impact. I checked the log and it would show the correct custom "major factions", but would also show them losing to a minor faction.
thanks for the mod !
I encounter a problem: I tried 3 campaigns with the Seleucids and Rome is beaten by the Etrusques quite early in the game. I play with Radious, is there a compatibility problem ?
thank you !
main_rome folder
settings.txt ( I wrote there NoVisualRestriction )
factions.txt ( I wrote there
Grand Campaign:
rom_rome
rom_carthage
rom_ptolemaics
rom_macedon
rom_baktria
rom_seleucid
rom_arverni
rom_parthia
rom_pontus
rom_iceni
rom_suebi
rom_getae
rom_sparta
rom_epirus
rom_boii
rom_nervii
rom_ardiaei
rom_odryssia
rom_cherusci
rom_cimbri
rom_marcomanni
rom_insubres
rom_galatia
rom_pergamon
rom_arevaci
rom_lusitani
rom_helvetii
rom_masaesyli
rom_armenia
rom_syracuse
rom_rhodos
rom_cappadocia
rom_scythia
rom_bithynia
rom_ardhan
rom_kartli
rom_roxolani
rom_cantabri
rom_caledones
)
Is it right?
set this to true broke the mod I think...
so how exactly can I change the script that it works for defensive battles only?