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The latest version, im not sure if it conflicts with some mods or the latest script extender or what, but it generates some mad spam of errors in console log for Mod manager. Just letting you know something is probably broken with this, or the UI components, or both. Have had to unsub :(
The reason this isn't documented anywhere is that I wasn't happy with the ModSettings thing and it was subject to change. (It still is tbh, there's a lot of stuff I'd do differently now if I were to start over)
Let me know if the "Uniques: true" setting doesn't work out for you, or if you need anything else.
If you want to fork the mod to make changes yourself, feel free to do so. You can contribute back to this mod, or publish your own version, or just use a personalized version locally - it's all fine by me.
If you navigate to Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Osiris Data\ you should see a S7Central.json file. Open the file with any text-editor and find the entry for "S7_Journal" . It will have a "ModSettings" field which in turn has "Uniques: false" . Change this to "Uniques: true" , save the file and launch the game. The mod should then treat the notebooks as unique items (one per character) and prevent them from showing up as loot and in vendor inventories.
Wondering if you'd like me to make this and re-upload it instead? I assume you dont have much time/care to do this, which is fair enough.
Not sure i know how, but i'll give it a go if that's ok?
Yeah, things like drop-rates are hard to test without a proper playthrough. I think the issue is that bookshelves don't really have a large enough selection to choose from. (Only paper and potion bottles come to mind)
I'll lower the drop-rate and make a mod-setting to disable item-drops when I get the chance. Thanks for your input.
Any chance to remove the items spawning in loot for bookshelves? Seems like a significant occurence in the loot drops and i don't need 10000 of them :P
With the 6 party member mod, I don't see why you wouldn't be able to just leave 2 companions behind (either dismiss or unchain). You can always return later to swap them in.
That said, a DLC that does that and have all the origin characters travel with you through the campaign by selecting who you wish to take from the Lady Vengeance instead of resorting to mods that increase the number of companions you take with you would be amazing. And I am surprise there is not a mod that does that anyway. Since the characters are spread out through the ship with their own unique locations, I can't see why no one has done it yet.t.
More interactions between the party members would be amazing but I don't think delivering them through their journals is particularly engaging content.