Divinity: Original Sin 2

Divinity: Original Sin 2

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Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
2.636 MB
27 Dec, 2020 @ 3:55am
19 Mar, 2021 @ 9:39am
5 Change Notes ( view )

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In 1 collection by Hunter-Ghost-27
Hunter-Ghost-27's Mod Compendium
5 items
Description
Editable notebooks! Take notes, keep a record of events and characters, and write about your deeds (or misdeeds) as you adventure through Rivellon. Author the most comprehensive compendium of knowledge that transcends even Cranley Huwbert's! or just make a todo-list. Create, View, Edit your entries in-game or externally.

Releases
Requirements

Features
  • Maintain your own personal Journal.
  • The mod adds editable notebooks to Story and GM modes.
  • Notebooks have been integrated into vanilla treasure-tables. They will appear as loot and you can buy them from traders.
  • Notebooks can also be crafted.
    LeatherScraps + Needle-&-Thread + Sheet-of-Paper + Sheet-of-Paper + Sheet-of-Paper
  • Create, View, and Edit your entries from an in-game UI.
  • Notebook contents can be saved on a per-character or per-item basis.
  • The Gold Value of notebooks scales with their contents.
  • You can read about the mod from the in-game mod-information context-menu option.

NOTE: The notebook contents are saved when the UI is closed. So make sure to close it when you're done. This is especially important to keep in mind if you use multiple notebooks. Opening a different notebook when the UI is open will cause the contents to get mixed-up. Just close the first one before you open the next.

Thanks and Credits
27 Comments
PSYCHOPATH 26 Nov, 2023 @ 12:09pm 
Please add all language options
Soy Story 17 Jul, 2022 @ 12:30am 
Hi man,

The latest version, im not sure if it conflicts with some mods or the latest script extender or what, but it generates some mad spam of errors in console log for Mod manager. Just letting you know something is probably broken with this, or the UI components, or both. Have had to unsub :(
Hunter-Ghost-27  [author] 5 Jul, 2022 @ 12:41am 
This has always been an option. Can't believe I just failed to mention this in our last interaction. I think I misread " remove the item-spawning" as " reduce the item-spawning" and fixated on the item-drop-rates.

The reason this isn't documented anywhere is that I wasn't happy with the ModSettings thing and it was subject to change. (It still is tbh, there's a lot of stuff I'd do differently now if I were to start over)

Let me know if the "Uniques: true" setting doesn't work out for you, or if you need anything else.

If you want to fork the mod to make changes yourself, feel free to do so. You can contribute back to this mod, or publish your own version, or just use a personalized version locally - it's all fine by me.
Hunter-Ghost-27  [author] 5 Jul, 2022 @ 12:41am 
I'm so sorry Soy Story, I completely forgot about this.

If you navigate to Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Osiris Data\ you should see a S7Central.json file. Open the file with any text-editor and find the entry for "S7_Journal" . It will have a "ModSettings" field which in turn has "Uniques: false" . Change this to "Uniques: true" , save the file and launch the game. The mod should then treat the notebooks as unique items (one per character) and prevent them from showing up as loot and in vendor inventories.
Soy Story 3 Jul, 2022 @ 2:50pm 
Hi @Hunter-Ghost-27

Wondering if you'd like me to make this and re-upload it instead? I assume you dont have much time/care to do this, which is fair enough.

Not sure i know how, but i'll give it a go if that's ok?
Hunter-Ghost-27  [author] 7 Jan, 2022 @ 7:47am 
Hey, sorry for the late response.

Yeah, things like drop-rates are hard to test without a proper playthrough. I think the issue is that bookshelves don't really have a large enough selection to choose from. (Only paper and potion bottles come to mind)

I'll lower the drop-rate and make a mod-setting to disable item-drops when I get the chance. Thanks for your input.
Soy Story 12 Dec, 2021 @ 11:47pm 
Hey - Thanks for this great mod.
Any chance to remove the items spawning in loot for bookshelves? Seems like a significant occurence in the loot drops and i don't need 10000 of them :P
Hunter-Ghost-27  [author] 29 Apr, 2021 @ 4:45am 
Larian is probably done with DOS2 but we can certainly look forward to future projects.

With the 6 party member mod, I don't see why you wouldn't be able to just leave 2 companions behind (either dismiss or unchain). You can always return later to swap them in.
raw666 28 Apr, 2021 @ 4:36pm 
@Hunter-Ghost-27 True, but I would take what I can get, and unless the studio is planning to do a DLC that will have different origin characters engage with each other along with the main character while traveling with you or a mod does it (even if not voice actors), I will take what I can get.
That said, a DLC that does that and have all the origin characters travel with you through the campaign by selecting who you wish to take from the Lady Vengeance instead of resorting to mods that increase the number of companions you take with you would be amazing. And I am surprise there is not a mod that does that anyway. Since the characters are spread out through the ship with their own unique locations, I can't see why no one has done it yet.t.
Hunter-Ghost-27  [author] 24 Apr, 2021 @ 9:19pm 
You can give your companions their own journals but you'll have to do the writing yourself. Accounting for all 6 origins (+something for custom origins) and all permutations and combinations of story progression is, as you said, way too much work. It is also beyond the scope of this mod.

More interactions between the party members would be amazing but I don't think delivering them through their journals is particularly engaging content.