Divinity: Original Sin 2

Divinity: Original Sin 2

Take Notes
27 Comments
AGENT MURKOFF 26 Nov, 2023 @ 12:09pm 
Please add all language options
Soy Story 17 Jul, 2022 @ 12:30am 
Hi man,

The latest version, im not sure if it conflicts with some mods or the latest script extender or what, but it generates some mad spam of errors in console log for Mod manager. Just letting you know something is probably broken with this, or the UI components, or both. Have had to unsub :(
Hunter-Ghost-27  [author] 5 Jul, 2022 @ 12:41am 
This has always been an option. Can't believe I just failed to mention this in our last interaction. I think I misread " remove the item-spawning" as " reduce the item-spawning" and fixated on the item-drop-rates.

The reason this isn't documented anywhere is that I wasn't happy with the ModSettings thing and it was subject to change. (It still is tbh, there's a lot of stuff I'd do differently now if I were to start over)

Let me know if the "Uniques: true" setting doesn't work out for you, or if you need anything else.

If you want to fork the mod to make changes yourself, feel free to do so. You can contribute back to this mod, or publish your own version, or just use a personalized version locally - it's all fine by me.
Hunter-Ghost-27  [author] 5 Jul, 2022 @ 12:41am 
I'm so sorry Soy Story, I completely forgot about this.

If you navigate to Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Osiris Data\ you should see a S7Central.json file. Open the file with any text-editor and find the entry for "S7_Journal" . It will have a "ModSettings" field which in turn has "Uniques: false" . Change this to "Uniques: true" , save the file and launch the game. The mod should then treat the notebooks as unique items (one per character) and prevent them from showing up as loot and in vendor inventories.
Soy Story 3 Jul, 2022 @ 2:50pm 
Hi @Hunter-Ghost-27

Wondering if you'd like me to make this and re-upload it instead? I assume you dont have much time/care to do this, which is fair enough.

Not sure i know how, but i'll give it a go if that's ok?
Hunter-Ghost-27  [author] 7 Jan, 2022 @ 7:47am 
Hey, sorry for the late response.

Yeah, things like drop-rates are hard to test without a proper playthrough. I think the issue is that bookshelves don't really have a large enough selection to choose from. (Only paper and potion bottles come to mind)

I'll lower the drop-rate and make a mod-setting to disable item-drops when I get the chance. Thanks for your input.
Soy Story 12 Dec, 2021 @ 11:47pm 
Hey - Thanks for this great mod.
Any chance to remove the items spawning in loot for bookshelves? Seems like a significant occurence in the loot drops and i don't need 10000 of them :P
Hunter-Ghost-27  [author] 29 Apr, 2021 @ 4:45am 
Larian is probably done with DOS2 but we can certainly look forward to future projects.

With the 6 party member mod, I don't see why you wouldn't be able to just leave 2 companions behind (either dismiss or unchain). You can always return later to swap them in.
raw666 28 Apr, 2021 @ 4:36pm 
@Hunter-Ghost-27 True, but I would take what I can get, and unless the studio is planning to do a DLC that will have different origin characters engage with each other along with the main character while traveling with you or a mod does it (even if not voice actors), I will take what I can get.
That said, a DLC that does that and have all the origin characters travel with you through the campaign by selecting who you wish to take from the Lady Vengeance instead of resorting to mods that increase the number of companions you take with you would be amazing. And I am surprise there is not a mod that does that anyway. Since the characters are spread out through the ship with their own unique locations, I can't see why no one has done it yet.t.
Hunter-Ghost-27  [author] 24 Apr, 2021 @ 9:19pm 
You can give your companions their own journals but you'll have to do the writing yourself. Accounting for all 6 origins (+something for custom origins) and all permutations and combinations of story progression is, as you said, way too much work. It is also beyond the scope of this mod.

More interactions between the party members would be amazing but I don't think delivering them through their journals is particularly engaging content.
raw666 16 Apr, 2021 @ 9:28pm 
The question, I know this may be more work than you are willing to put in. But can you also include a journal for each of your companions for them to write for themselves? It is not necessary, but I think it is a fun way to see what each of them thinks of the player, fellow companions along with the environment since what they do not interact with each other usually.
Priest 25 Mar, 2021 @ 5:31pm 
Thank you!
Hunter-Ghost-27  [author] 22 Mar, 2021 @ 11:27pm 
You can add it to your current save. You might have to wait a while for the trader inventories to refresh before they start selling the notebooks but other than that you should be fine.
Priest 22 Mar, 2021 @ 11:08pm 
Hey, can this mod be added to a current save, or does it require a new game?
Hunter-Ghost-27  [author] 18 Feb, 2021 @ 12:53am 
Crafting recipe works fine for me. I suspect the '3x Sheet-of-Paper' is a bit misleading. It should look something like this https://i.imgur.com/VvfazUL.png
The load order won't matter in this case as long as they're both activated. But generally, load mods after their dependencies.

A category can have 999 chapters and each chapter can have 999 paragraphs. There aren't any limits to the number of categories or notebooks (*T&C apply).

Glad you like it. :)
Let me know if the crafting recipe still doesn't work.
Metrog 16 Feb, 2021 @ 7:50pm 
Oh, and one more question, is there a limit to how many chapters and categories you can have? I was wondering if there is an unlimited amount of chapters you can create.
Metrog 16 Feb, 2021 @ 7:37pm 
Whenever I try crafting the notebook, it doesn't recognize the crafting formula? I downloaded both the UI mod and this mod, so should I change the location of the mods up or down the mod list?

I do love the concept of the mod though, you can really get into the roleplaying lmao
Hunter-Ghost-27  [author] 7 Feb, 2021 @ 7:51pm 
You're welcome.
Raynezazki 7 Feb, 2021 @ 7:11pm 
Thank you!

Drove me crazy this wasn't in vanilla.
Hunter-Ghost-27  [author] 1 Feb, 2021 @ 5:55pm 
Definitive Edition? Of course!
D.A.R.K. 1 Feb, 2021 @ 4:24pm 
Does this mod work with DE?
Hunter-Ghost-27  [author] 6 Jan, 2021 @ 8:34pm 
Good to hear.
I generally try to keep stuff standalone, but UI modding just has too many moving parts. I'll add an in-game warning if the user doesn't meet the requirements in the next update.

I recommend using LaughingLeader's Mod Manager [github.com]. It will, among many other things, inform you about mod-updates and missing dependencies.
Kohl 6 Jan, 2021 @ 3:22pm 
It works now.
This is literally the first mod I downloaded off the workshop, through the required files will be downloaded as well, and that they're shown just so we know what we install.
Kohl 6 Jan, 2021 @ 2:25pm 
I thought the Ui thing installs itself when you click subscribe. My bad. Will install, and report back.
Hunter-Ghost-27  [author] 6 Jan, 2021 @ 12:28pm 
Hi.
If you can't open the UI, that probably means that the script failed to execute properly. That could be due to several reasons; so I'll need more details in order to diagnose the problem.

1. Do you have the latest versions of the Script-Extender and the UI-Components-Library installed. Both are required . This is the most probable cause of the error.
2. Does anything happen when you try to open it? Just in case the game crashes or something.
3. Is this in Story Mode or GM Mode? GMs don't respond to CharacterUseItem events unless they control a character. Known issue.
4. If you have the Script-Extender's debug-console enabled, can you see a error message there?
Kohl 6 Jan, 2021 @ 11:52am 
I crafted the book, but I can't open it.
Hunter-Ghost-27  [author] 31 Dec, 2020 @ 10:21am 
UPDATE : Minor improvements mostly. Please ensure both Take Notes and the UI Components Library are updated. If you've changed the settings to use the External storage mode, please rename the subdirectory in OsirisData ( S7_Journal ) to TakeNotes . Sorry for the inconvenience.