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Not sure if i can apply the happiness only to bio pops, but at the very least the habitability is only relevant to them.
How would you feel if i turned the 10 stability at tier 2 into 10% habitability and 5% happiness? I think at flat 10 stability it's too much of a nobrainer in some situations. With this change it would be better in some situations, but worse in others.
Right now I'm using the bigger version of this mod with 3.0.2, but I'd honestly prefer using this "Lite" version that doesn't add all the other stuff.
I don't think the relatively minor change in this mod gives them a purpose/niche, i don't want them to just be an efficient amenities job and nothing else. If you have a solution that feels good from a balance & roleplay standpoint, i'll consider it, in the meantime i'll leave this as is for the people who want to stay on 2.8