Torchlight II

Torchlight II

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varied pets (v.53)
   
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2 Mar, 2014 @ 5:35am
15 Mar, 2014 @ 8:25am
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varied pets (v.53)

Description
Varies the stats a bit so pets have more variety. Want more dps? Get a big cat. Want more health? Go with the panda.

This was a zero-sum balance around heath, damage, armor, resistances, reach bonus (more attack damage), and dmg react radius. However not all the pets were balanced to begin with! It is still that way.

The changes are generally not extreme. Most pets lost ~4% armor and a ~10-15% loss of health as well. Smaller pets will be less impressive in battle, but offset this with better resistances (up to ~21%).

various changes:
  • Bear sounds like a bear.
  • Small creatures have a lower reach multiplier.
  • Apex predators like the big cat and the bear now do more damage.
  • All furry creatures are less immune to fire.
  • Bigger creatures and furrier creatures tend to stand up to ice better.
  • Bigger creatures stand up to electricity better.
  • Some creatures now move significantly faster (to match nature).
  • Many creatures are now not quite as likely to help out when they see damage.
  • Adds the bat and the burrower as pets. (both have affixes, the bat is immune to blindness and the burrower has a chance to proc an immobility attack)
  • Creatures that have not fared so well get a reduced travel time to town. (badger, cat, ferret, papillon)
Popular Discussions View All (2)
1
12 Mar, 2014 @ 5:33am
How to make your big, hungry panda eat all your fish
gytfunke
0
2 Mar, 2014 @ 9:11am
Documentation
roberto tomás
13 Comments
Captain Frosty 22 Mar, 2014 @ 9:28am 
OP PANDA!! And, Grey, some people choose certain pets because they like ANIMALS, not STATS WITH ANIMATIONS. Also, duz the bat come in brown, gray, or black?
WE LOVE CASTING SPELLS 20 Mar, 2014 @ 2:00pm 
Hey, Captain Seasick some people buy pets to hunt, some buy pets to carry things, some buy them to ride, not everyone buys pets because they like them. I mean seriously man.
Adam 19 Mar, 2014 @ 2:55pm 
Headcrab?
roberto tomás  [author] 19 Mar, 2014 @ 1:36pm 
Captian SS — hi, we're on at about the same time. They are mostly the same by default. One of the birds has a different reach benefit. The bulldog has a different turn rate (which was ineffective and even when I adjusted it it was still basically fast enough to always turn quickly to face the enemy).

the way it is with this mod, they are almost the same. You get more attack benefit from some, others have .. other differences, but the range of difference is limited so they are still pretty similar.
Captain Seasick 19 Mar, 2014 @ 1:27pm 
So, tell me something... before using this mod, pets are basically just "pick one and it's just as good as every single one of the others", correct? 'Cause seriously, that's how it SHOULD be. You don't pick a pet 'cause it's the one that performs the best, you pick it 'cause it's the one you LIKE. Christ... I hope people who'd pick pets based purely on stats never gets to have pets IRL.
Eto 13 Mar, 2014 @ 11:17am 
baooo
WE LOVE CASTING SPELLS 12 Mar, 2014 @ 7:20am 
Dat excel equation tho...
roberto tomás  [author] 10 Mar, 2014 @ 10:27am 
hey BRAINSinAIR — I'm honestly not sure off the top of my head, if the effects would apply to pets already in a save. The base pet file is changing .. I don't know if they level or keep unique stats to be honest — if not, then it probably seemlessly applies to your saves.
Corrupt Uncle 10 Mar, 2014 @ 8:03am 
Сan you change your pet in game if you already started the game?
gytfunke 7 Mar, 2014 @ 10:46pm 
Hey RT,

I have NO idea how that would work.