Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
the way it is with this mod, they are almost the same. You get more attack benefit from some, others have .. other differences, but the range of difference is limited so they are still pretty similar.
I have NO idea how that would work.
now I am thinking I'd like the most powerful predatory pets to "eat" fish if they are lying around on the ground for a couple of seconds. Any idea how to do that?
example: I wanted something to perk up the stats of the bat a bit, because it was the weakest flyer. I gave it a small poison damage to its attacks. Instead of a small poison damage, if I can figure out how to make them immune to blindness/stun, I would much rather they have that.