Torchlight II

Torchlight II

varied pets (v.53)
13 Comments
Captain Frosty 22 Mar, 2014 @ 9:28am 
OP PANDA!! And, Grey, some people choose certain pets because they like ANIMALS, not STATS WITH ANIMATIONS. Also, duz the bat come in brown, gray, or black?
WE LOVE CASTING SPELLS 20 Mar, 2014 @ 2:00pm 
Hey, Captain Seasick some people buy pets to hunt, some buy pets to carry things, some buy them to ride, not everyone buys pets because they like them. I mean seriously man.
Adam 19 Mar, 2014 @ 2:55pm 
Headcrab?
roberto tomás  [author] 19 Mar, 2014 @ 1:36pm 
Captian SS — hi, we're on at about the same time. They are mostly the same by default. One of the birds has a different reach benefit. The bulldog has a different turn rate (which was ineffective and even when I adjusted it it was still basically fast enough to always turn quickly to face the enemy).

the way it is with this mod, they are almost the same. You get more attack benefit from some, others have .. other differences, but the range of difference is limited so they are still pretty similar.
Captain Seasick 19 Mar, 2014 @ 1:27pm 
So, tell me something... before using this mod, pets are basically just "pick one and it's just as good as every single one of the others", correct? 'Cause seriously, that's how it SHOULD be. You don't pick a pet 'cause it's the one that performs the best, you pick it 'cause it's the one you LIKE. Christ... I hope people who'd pick pets based purely on stats never gets to have pets IRL.
Eto 13 Mar, 2014 @ 11:17am 
baooo
WE LOVE CASTING SPELLS 12 Mar, 2014 @ 7:20am 
Dat excel equation tho...
roberto tomás  [author] 10 Mar, 2014 @ 10:27am 
hey BRAINSinAIR — I'm honestly not sure off the top of my head, if the effects would apply to pets already in a save. The base pet file is changing .. I don't know if they level or keep unique stats to be honest — if not, then it probably seemlessly applies to your saves.
Corrupt Uncle 10 Mar, 2014 @ 8:03am 
Сan you change your pet in game if you already started the game?
gytfunke 7 Mar, 2014 @ 10:46pm 
Hey RT,

I have NO idea how that would work.
roberto tomás  [author] 7 Mar, 2014 @ 1:03pm 
hey gytfunke, I did that.. added blind immunity at least. also added a decreased travel time as standard on the weakest pets, to make up for the fact that they are so weak.

now I am thinking I'd like the most powerful predatory pets to "eat" fish if they are lying around on the ground for a couple of seconds. Any idea how to do that?
gytfunke 2 Mar, 2014 @ 10:36pm 
You can add an affix to the bat with a 'stun resistance effect'. Give it a value of ~200 or so and they should be effectively immune. Dunno about blind resist. Might be in there, too.
roberto tomás  [author] 2 Mar, 2014 @ 10:06am 
If you can think of innate effects that make sense let me know.

example: I wanted something to perk up the stats of the bat a bit, because it was the weakest flyer. I gave it a small poison damage to its attacks. Instead of a small poison damage, if I can figure out how to make them immune to blindness/stun, I would much rather they have that.