RimWorld

RimWorld

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Advanced Mini-Turret [+] (continued)
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
3.651 MB
28 Dec, 2020 @ 11:54am
30 Mar, 2024 @ 5:53pm
11 Change Notes ( view )

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Advanced Mini-Turret [+] (continued)

In 1 collection by velcroboy333
Updated Mods for 1.1-1.6
67 items
Description
Adds upgraded version of the mini turret. Details are attached in images above.

Post-release Update:
I had another turret texture hanging out in an unused mod folder. I added an advanced autocannon turret, The TRI-turret and an advanced sniper turret, The KE-2 Sniper Turret.

See stats above ☝️. Each new turret comes with a respective research.


Complete your vanilla security upgrades with Advanced Mortar (Continued) from Mlie



Note:
I made balance changes based on new Vanilla values in 1.1/1.2 and user requests from the comment sectoin. I updated the image above ☝️. Info in original description below 👇is outdated.

Original Author:
$$$

Original Description:
Adds upgraded version of the mini-turret. Details are attatched as an image.

This is a lore friendly, not over powered, simple mod.
I don't like existing turret mods for they add too many unnecessary or overpowered things to my game.

Let's keep it simple.

<Version 1.1>
1) Accuracy has increased.
from 76% 69% 44% 24%
to 77% 70% 45% 24%

2) Cost has decreased: 10 plasteel to 8 plasteel

3) Power consumption has decreased: 100w to 90w
Original Link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1611867631



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16 Comments
velcroboy333  [author] 30 Mar, 2024 @ 5:53pm 
Updated for 1.5. No changes made. Let me know if any bugs pop up.
Cheers.
velcroboy333  [author] 14 Oct, 2022 @ 7:48pm 
hmm, perhaps. I hadn't considered it but it might be worth coming back to at some point.
kp-beeferella 14 Oct, 2022 @ 4:37pm 
Thanks for the update!!

I'm guessing no because they're basically fancy mortars but,
are you thinking of adding an advanced Rocketswarm or advanced Foam turret?
velcroboy333  [author] 14 Oct, 2022 @ 9:13am 
Updated to 1.4

-Fixed Mk.2 turret using charge rifle texture (surprised that wasn't reported earlier :isa:)
-Adjusted RangedWeapon_Cooldown of KE-2(5-4) to match vanilla nerf(4-3.2)
Twitch.tv/KAEN_SG 14 Aug, 2021 @ 10:39pm 
fair enough. I subbed for the slightly improved mk2 turret but don't really agree with the other vastly overpowered turrets. They do up to 10 times more overall dps than the vanilla versions. I would have preferred a more subtle minor upgrade in line with the mk2 over vanilla basic turret. But its your mod so it is what it is. o/
velcroboy333  [author] 14 Aug, 2021 @ 9:28am 
Fixed the rendering issue. I will consider re-balancing but I'm currently happy with the way they scale and don;t want to divert too much from the original design.
Twitch.tv/KAEN_SG 14 Aug, 2021 @ 8:47am 
In 1.3 + ideology/royalty. the images of the new turrets does not show up properly in game. I just see a light blue square with no turret barrel. It still works fine though... and is pretty OP but Balanced by the fact it drains up all my steel in just a few raids. Would be nice if the dps could be toned down slightly and steel ammo usage reduced significantly. Just my 2 cents, keep up the great work!
velcroboy333  [author] 19 Jul, 2021 @ 2:01pm 
Updated for 1.3
velcroboy333  [author] 5 Jul, 2021 @ 4:01pm 
Attention: I will absolutely be updating all my mods to 1.3. I want to take the time to look at the new code first in order to make sure the code changes are implemented correctly for the new version, as well as make any balance changes, and to implement any relevant new features into my mods,

The upcoming week is going to be busy for me already as the busy season for my real job is just beginning and goes pretty heavy through the fall and holiday season. But I will try to find the time as soon as I am able. My goal is to have all my mods ready for the official release in a couple weeks.

note I will be maintaining support for 1.2 after the update to 1.3 but I a have already moved on from 1.1 or older, so, those versions will not be maintained unless they are naturally compatible.

Thanks for your patience.
velcroboy333  [author] 16 Jan, 2021 @ 4:19pm 
You are right Schnorf. Values of fuel per shot and ingredient per fuel were switched. New value will be 450. Thanks for the heads-up.