RimWorld

RimWorld

Advanced Mini-Turret [+] (continued)
16 Comments
velcroboy333  [author] 30 Mar, 2024 @ 5:53pm 
Updated for 1.5. No changes made. Let me know if any bugs pop up.
Cheers.
velcroboy333  [author] 14 Oct, 2022 @ 7:48pm 
hmm, perhaps. I hadn't considered it but it might be worth coming back to at some point.
kp-beeferella 14 Oct, 2022 @ 4:37pm 
Thanks for the update!!

I'm guessing no because they're basically fancy mortars but,
are you thinking of adding an advanced Rocketswarm or advanced Foam turret?
velcroboy333  [author] 14 Oct, 2022 @ 9:13am 
Updated to 1.4

-Fixed Mk.2 turret using charge rifle texture (surprised that wasn't reported earlier :isa:)
-Adjusted RangedWeapon_Cooldown of KE-2(5-4) to match vanilla nerf(4-3.2)
Twitch.tv/KAEN_SG 14 Aug, 2021 @ 10:39pm 
fair enough. I subbed for the slightly improved mk2 turret but don't really agree with the other vastly overpowered turrets. They do up to 10 times more overall dps than the vanilla versions. I would have preferred a more subtle minor upgrade in line with the mk2 over vanilla basic turret. But its your mod so it is what it is. o/
velcroboy333  [author] 14 Aug, 2021 @ 9:28am 
Fixed the rendering issue. I will consider re-balancing but I'm currently happy with the way they scale and don;t want to divert too much from the original design.
Twitch.tv/KAEN_SG 14 Aug, 2021 @ 8:47am 
In 1.3 + ideology/royalty. the images of the new turrets does not show up properly in game. I just see a light blue square with no turret barrel. It still works fine though... and is pretty OP but Balanced by the fact it drains up all my steel in just a few raids. Would be nice if the dps could be toned down slightly and steel ammo usage reduced significantly. Just my 2 cents, keep up the great work!
velcroboy333  [author] 19 Jul, 2021 @ 2:01pm 
Updated for 1.3
velcroboy333  [author] 5 Jul, 2021 @ 4:01pm 
Attention: I will absolutely be updating all my mods to 1.3. I want to take the time to look at the new code first in order to make sure the code changes are implemented correctly for the new version, as well as make any balance changes, and to implement any relevant new features into my mods,

The upcoming week is going to be busy for me already as the busy season for my real job is just beginning and goes pretty heavy through the fall and holiday season. But I will try to find the time as soon as I am able. My goal is to have all my mods ready for the official release in a couple weeks.

note I will be maintaining support for 1.2 after the update to 1.3 but I a have already moved on from 1.1 or older, so, those versions will not be maintained unless they are naturally compatible.

Thanks for your patience.
velcroboy333  [author] 16 Jan, 2021 @ 4:19pm 
You are right Schnorf. Values of fuel per shot and ingredient per fuel were switched. New value will be 450. Thanks for the heads-up.
Schnorf 16 Jan, 2021 @ 11:33am 
It costs ~500 steel to build a new, full Tri-Turret, but 720 steel to re-arm an existing turret - That can't be right, can it?
ketch10 16 Jan, 2021 @ 9:33am 
Nice mod!
velcroboy333  [author] 29 Dec, 2020 @ 3:30pm 
Added a sniper turret upgrade. It fires an explosive round that is balanced by a shorter range of effectiveness. See stats above for specs.
velcroboy333  [author] 29 Dec, 2020 @ 8:54am 
Well, it's on my to-do list to figure out the CE system sooner or later. From there it's a matter of disseminating patches to all my mods. So...yes, but it depends on when I can get to it.
Chap 29 Dec, 2020 @ 1:28am 
the required "is this combat extended compatible?" post. of course, it isn't yet, but is there any plans for it in future updates?
velcroboy333  [author] 28 Dec, 2020 @ 3:30pm 
Hey Rimworlders, I had an extra turret texture laying around that never made it into another mod. So, I've added it to this mod as an upgrade to the vanilla Autocannon Turret. Details are in the pics above. I hope you enjoy it.

With that, it seems like I should round the whole thing out with an advanced Sniper Turret as well. I don't have a texture yet, but I have some ideas and I'll add it sooner or later.