Divinity: Original Sin 2

Divinity: Original Sin 2

205 ratings
Island Village & Tavern GM maps
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Type: Add-on
Game Mode: GM
Tags: Maps
File Size
Posted
Updated
1.047 GB
30 Dec, 2020 @ 6:32am
31 Jul, 2023 @ 3:30pm
16 Change Notes ( view )

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Island Village & Tavern GM maps

Description

Content
This mod includes two larger and some smaller maps which are part of the larger maps for your next GM event.

Main land


This map is a larger landscape with a city, fields, forest, a smaller village, mage school, an old estate and several ruins.

  • Things you will find here:
  • City
  • Citizen Houses
  • Artist House
  • Two Taverns
  • Prison
  • Cemetery
  • Black Smith
  • Abandoned Bookstore
  • Alchemist
  • Harbour
  • Marketplaces
  • Farmhouses and Farmland
  • Coast and multiple beaches
  • Several ruins including Lighthouse, Tavern, Manor
  • Mage School
  • Old Estate
  • Druid Cave
  • and much more



Small Village Complete


This map is a small island with a larger village and smaller outskirts

  • Things you will find here:
  • Poor farmer Houses
  • A Tower ruin
  • Shapeshifter house
  • Dressmaker
  • Nature Scientist
  • Blacksmith
  • Alchemist
  • Wine Cellar
  • Ship Tavern
  • Government House with First Floor, Attic and Cellar
  • Small Prison
  • Bookshop
  • Fishfactory
  • Harbour Shop
  • Chapel with cementry
  • Two crypta maps
42 Comments
SEZER 8 Mar @ 9:15am 
Doesnt load up even after clicking on it in MOD section in the game
ПАПАЗ 26 Feb, 2024 @ 7:17am 
A wonderful map, but I would like to clarify one point. When I load it in GM mode, there is a fog of war everywhere, which does not allow me to properly correct the necessary details. how to remove fog of war in GM mode?
Snowmanloveu  [author] 8 Aug, 2023 @ 1:15am 
@Dex4 Thx for the feedback. The pak file you download from the workshop contains only the files for the game but not for the editor. If you want to change something in the engine yourself, you would need all files.
Dex4 7 Aug, 2023 @ 3:06pm 
Absolutely fantastic maps. I'm trying to create a GM campaign for my friends with it. I wanted to cut out a piece of it in the Divinity Engine, but loading up the map throws a lot of errors (serializer is too new) and also the terrain is missing. It just loads up the level without terrain. If i create my own project and copy over the map, this problem still occurs, but if i then load up a scene ingame with the copied map in my project, it loads up perfectly without issues. Do you get any errors with the editor too when you load up your maps?
Snowmanloveu  [author] 10 Apr, 2023 @ 11:42am 
@Deekay ' - This is a map for the gm mode and travel is done by the gamemaster..If you thought this is a map for the main capaign I'm sorry its not.
Deekay ' - 10 Apr, 2023 @ 9:49am 
How can u travel there now ?
Snowmanloveu  [author] 16 Mar, 2023 @ 1:18pm 
@Vettis I don't know how the other mod did it, but I just wrote my own scripts and tried if they work. So nothing special.
Vettis 15 Mar, 2023 @ 4:23pm 
how did you get some of the NPC's to travel around the village? I have only ever found a mod that works sometimes, and not really as intended.
Nazgu 28 Jan, 2023 @ 11:40pm 
@Snowmanloveu No trouble - enjoy the break! Cheers again for the map - best there is on the workshop hands down :steamthumbsup:
Snowmanloveu  [author] 28 Jan, 2023 @ 11:39am 
@Daddy I'm still working on it, but it may take a while because I'm currently taking a break.