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Uh IF it’s a custom hit sound, you could try increasing the volume of it in audacity. Although that would make it UNIVERSALLY louder, so if you shoot a quiet gun it’s gonna be loud instead.
Because my weapons are louder than the hitmarkers themself
the file path i put in is example.wav
edit: done and it was 44100hz. is it correct hz? also slider is 0
Uhhh you could see the rate in a program like Audacity. The console can also tell you if the game’s trying to read a file with an incompatible frequency instead of 44100hz, as mentioned prior.
48000hz is a bit of a standard for audio quality nowadays? but uh- be careful while changing it to 44100hz cuz it will make the audio slower without correcting the speed back to normal!