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Uh IF it’s a custom hit sound, you could try increasing the volume of it in audacity. Although that would make it UNIVERSALLY louder, so if you shoot a quiet gun it’s gonna be loud instead.
Because my weapons are louder than the hitmarkers themself
the file path i put in is example.wav
edit: done and it was 44100hz. is it correct hz? also slider is 0
Uhhh you could see the rate in a program like Audacity. The console can also tell you if the game’s trying to read a file with an incompatible frequency instead of 44100hz, as mentioned prior.
48000hz is a bit of a standard for audio quality nowadays? but uh- be careful while changing it to 44100hz cuz it will make the audio slower without correcting the speed back to normal!
However, if all of them don't work you likely disabled it entirely in the menu.
Another possibility is the uhhh rate of sound being wrong...? has to be 44100hz or smth, or it won't play properly.
starting from steamapps/common/GarrysMod/garrysmod, what's the filepath?
SO.
go to your gmod files (right click on gmod in your library, click browse local files or whatever)
and then go to the folder garrysmod
then enter the folder sound (if it isn't there, make a folder named sound) NOT SOUNDS, do not put an s in sound
then paste your custom sound file in there
keep in mind it has to have frequency of 44100 hz or whatever if you make it yourself
now just go into the utilities menu (hold q, click utilities) in-game and set the text box to the sound path of your sound
If your sound is named customsound.wav and it's inside the sound folder, input sound/customsound.wav
remember to set the slider to 0, for it to be a custom sound.
If anyone doesn't work, let me know. I should probably record a tutorial... though it's a little late, this addon is pretty dead.
it doesnt matter i need like a full tf2 hitsound menu. and i tested it using mmod already anyway
What situation would it be useful in..??
Also this happens in tf2 sometimes as well I believe..? Mostly in MvM??