War for the Overworld

War for the Overworld

Not enough ratings
The Curse Of Primordial God. v2.11. Difficulty : Average - Very High.
   
Award
Favorite
Favorited
Unfavorite
Game Modes: Scenario
Number of Players: 1 Player
File Size
Posted
Updated
5.745 MB
2 Jan, 2021 @ 3:15pm
7 Jan, 2021 @ 1:04am
9 Change Notes ( view )

Subscribe to download
The Curse Of Primordial God. v2.11. Difficulty : Average - Very High.

In 1 collection by Green.Sliche
Shrouded Marvels.
18 items
Description
Version 2.11.

One of sealed realms in Universe - Porkanadia, home of very old but still quite influental God Porkonius. Your journey here won't be simple and you will learn the meaning of good management or suffer from misplay. Endure the effect of curse that has been layed upon every Underlord by this Entity and make out of this domain alive. The fate of many is now in your Hand.
31 Comments
Green.Sliche  [author] 17 Apr, 2022 @ 5:38pm 
Are you sure your unit's needs have been satisfied? It's quite an odd thing you are describing. Also did you save / load?
gregored 8 Apr, 2022 @ 9:30pm 
tried playing again on normal mode, and cleared the area to the left of the core. When I went to the area to the right, I found that my minions will rally, but don't seem to be attacking, which makes them easy pickings for the enemies. My spirit workers are doing extra duty just recovering all the defeated minions.
Green.Sliche  [author] 11 Apr, 2021 @ 2:53pm 
Thanks! Hope you enjoyed it.
Kalitree 9 Apr, 2021 @ 5:59pm 
Really impressed with this scenario! Well designed!
Green.Sliche  [author] 23 Jan, 2021 @ 12:37am 
Thank you. I wish Save / Load would not mess with MS as it greatly helps with potential lags but does so much damage to the rest of the map. I still try to minimize the pressure by using less frequent checks in scripts and disable them as often as possible. I guess doing less heavy scenario maps is the best approach from now on, after all I've reached the complexity/stability border in some of my previous maps so there's no reason for me to go over the board.
rmw 21 Jan, 2021 @ 1:10pm 
Just finished "Hellfire Mode" in one go (w little breaks of course) w/o save reload (8 hours playing time: long preparation and hard fighting). Gameplay was quite smooth w slight freezes increasing to the end. Frame rate started dropping only when attacking the central dungeon, but game still was playable.

Overall: great map, great fun and a badass looking piece-o-ham at the end. Thanks again for your effort!
β?¿Яeed 19 Jan, 2021 @ 12:02pm 
I played through this scenario today and really enjoyed it. Some of the large ones always end up seeming pointless 3/4 of the way through. This one was fun all the way. Thanks.
Green.Sliche  [author] 9 Jan, 2021 @ 10:51am 
I think it would be good if you made a ticket for this kind of stuff. You seem to be getting all sorts of bugs / problems so having them ticketed gives a chance they will be addressed in future, or at least won't be forgotten by the time devs return to WFTO at some point.
Observer 9 Jan, 2021 @ 10:44am 
I've been playing on Hellfire mode and have taken over half of the map with save/load having no issues, until the most recent one. When I attempted to load the file, I got this Critical Error message:

invalid factionData in level found:
DataAccess.DataSource.IDataSource packet was
not a faction or not loaded as DAO.

It's a good map, nonetheless.
Green.Sliche  [author] 8 Jan, 2021 @ 7:38pm 
Ok I rechecked it and I have a bad news here. Both units that have the buff applied to them and those who were already buffed from start get reverted to normal version upon save / load. Seems like there's nothing I can really do there because game does not keep a track of changes applied. That is something only devs can fixed, hopefully at some point ( likely in few years, yep ). I'm sorry .