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Overall: great map, great fun and a badass looking piece-o-ham at the end. Thanks again for your effort!
invalid factionData in level found:
DataAccess.DataSource.IDataSource packet was
not a faction or not loaded as DAO.
It's a good map, nonetheless.
As a solution, I could ''hard-code'' it to have these rooms being disabled again and again every X seconds, but the side effect would be the ''taxing'' effect on user's PC system. I think it's best to keep it as is - if people want to beat the level ''fair'' they can follow the ''rules'' and not use these rooms after loading the level as it was originally intended.
I did disable these rooms with scripts but not with mutator. I could try doing that with mutator too, maybe that will solve the problem.
Called it quits now to spare the central empire dungeon and its final *surprise* for tomorrow.
Should you have any of objective not updating, please let me know the difficulty you selected and which objective got bugged. It greatly helps investigating the source of the problem.
Additional tweak to system that prevents Empire units from rampaging. Minor fix of impenetrable black rock bug.
Removed Fog of War Remover from All Slaughterpens on the map. This should hide them with grey fog of war and help some players with FPS issues.
Added few extra lairs to Empire Bases. Added a system which should prevent Empire units from getting angry and leaving or rebelling. Porkonius will now have a name assigned to him upon his arrival.