Tabletop Simulator

Tabletop Simulator

34 ratings
Barrage [Light Scripting, Fixed Components, All Content]
   
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Type: Game
Complexity: High Complexity
Number of Players: 2, 3, 4
File Size
Posted
Updated
831.776 KB
2 Jan, 2021 @ 6:43pm
1 Mar @ 3:39pm
40 Change Notes ( view )

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Barrage [Light Scripting, Fixed Components, All Content]

Description
This mod is based on Kle_Thevo's Barrage which in turn was based on work by Cykamon.

Major Fixes/Changes:
- Replaces the Tabletopia components with the correct retail versions[boardgamegeek.com].
- Added a missing Executive Officer (the "copy a power" one).
- Added the kickstarter exclusive Executive Officers.
- Added the 5-player map and components.
- Individual parts of the expansion / full game can be combined however you like.

Minor Fixes/Changes
- Set-up is now done correctly; a random selection of boards equal to the number of players will be available. Every color will still be set up for those who prefer to pick from every color.
- The special tech tiles that are randomly removed when playing with the private buildings will now be displayed instead of being deleted.
- Tooltips.
- Score pad.
- Smaller file size for English rulebook.
- Less wonky wheels.
- Trash cans.

(original description)
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Game description from the publisher:

"Barrage is a resource management and strategic placement game in which players compete to build their majestic dams, raise them to increase their storing capacity of precious water, and deliver all the potential power through pressure tunnels connected to powerhouse energy turbines. Each player represents one of the international companies who are gathering machineries, innovative patents, and brilliant engineers to claim the best locations to capture and exploit the water power of a contested Alpine region crossed by rivers."

Designers
Tommaso Battista[boardgamegeek.com], Simone Luciani[boardgamegeek.com]
Artist
Antonio De Luca[boardgamegeek.com]
Publisher
Cranio Creations[craniointernational.com]

Bgg Link[boardgamegeek.com]

As always, if you enjoy the game, support the creators and buy it.

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The scripted setup part of the mod can be ignored if you want to

What does this scripted setup?
- Blocks actions according to the number of players
- Randomises the endgame Objective Tiles
- Draws random Headstream Tiles and places the Water Drops of the first round
- Places random National Contracts according to the number of players
- Places 2 random Private Contracts of each type
- Draws random Neutral Dam Setup Tiles and places them on the map, with 1 Water Drop behind each dam
- Distributes initial resources for each player (6 HyCU, 6 Excavators & 4 Cement Mixers)

For the setup of a "First Play" game, deletes or does not draw any of the Leeghwater Project content, and then:
- Deletes the Technology round Scoring Tile, then draws and places random Scoring Tiles for each round
- Places the Company Board + Executive Officer + Starting Contract combinations as instructed by "Introductive Players Setup" on rules

For the setup of a game that is not a "First Play", deletes or does not draw any of the Leeghwater Project content, and then:
- Deletes the basic wild technologies
- Draws and places random Scoring Tiles for each round
- Places random Executive Officers for each Company Board
- Displays the 4 Starting Contracts
- Randimozes the Patent Office piles and fills it with random advanced technologies from the first pile

For the setup of a game that is not a "First Play" AND is a "Leeghwater Project Play", the script does all things mentioned above and:
- Rolls a number to choose which company will be left out of the game
- If needed, replaces that company with Netherlands, changing states and miniatures colours
- Randomizes the External Works piles and fills the board with ones from the A plie
- Draws and places random Special Buildings

Also added a Recall Engineers button for each player, to recover them easily after each round

To play Netherlands without the script, you'll have to change one of the company boards and its basic technologies to state 2, and manually change the colour of its miniatures to orange.

This scripted setup has been made mostly with bits and pieces adapted/inspired by other scripted mods.
To mention some of the most relevant ones...
- CykaMon's Teotihuacan
- Bone White's Spirit Island
- Warren's Lords of Waterdeep
72 Comments
GC2  [author] 28 Feb @ 8:14pm 
GC2  [author] 16 Feb @ 8:25am 
Due to steam cloud bullshit you'll find that this mod no longer works and my TTS backup tool hasn't worked in ages.

Please use this mod by Mustachio in the meanwhile: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3427532531

I plan on porting all of it over, but considering it would be a total overhaul of the entire mod I have no timeframe for you.
Ketchunezz__22 14 Jan @ 3:24am 
Could you please add companies' aid cards?
Mustachio 16 Oct, 2024 @ 4:59pm 
Hey lad, I imported the retail tokens [files.catbox.moe] into the game, hit me up with a DM and I can share them with you for the mod.
GC2  [author] 7 Sep, 2024 @ 6:58pm 
Colorado nowish.
GC2  [author] 6 Sep, 2024 @ 9:02am 
The official 2-player map and duel board are now in. Colorado soonish.

I won't be adding the 2 new player boards from the upcoming big box any time soon because I'd have to combine that with a complete overhaul of this old shitty mod.
phod 26 Aug, 2024 @ 2:23pm 
USA delivery of New Lands started, hopefully you can get some scans @GC2!
GC2  [author] 26 Jun, 2024 @ 8:57pm 
I can only add it if someone else gets me images for them.
phod 26 Jun, 2024 @ 8:22pm 
Will we get New Lands expansion any time soon?
GC2  [author] 18 Jun, 2024 @ 7:42pm 
Dumb side table, should be fixed ty.