Arma 3
49 ratings
Tiberium Extraction
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Data Type: Mod
Mod Type: Structure
File Size
Posted
Updated
11.495 MB
3 Jan, 2021 @ 9:01am
9 May, 2021 @ 5:07am
6 Change Notes ( view )

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Tiberium Extraction

Description
Tiberium Extraction is a texture clutter mod for Arma 3 containing clutter items, flags, signs and other ambience related items that fitts within the Command & Conquer Tiberium Series universe.

Required Addons
CBA[github.com]

Recomended Addons
Tiberian Genesis




Links
GitHub[github.com]
GitHub Issue Tracker[github.com]



[buymeacoffee.com]
Popular Discussions View All (3)
0
3 Jan, 2021 @ 5:01pm
Localization
=7Cav=SSG.Broström.A | Evul
0
3 Jan, 2021 @ 4:59pm
Local languished textured objects
=7Cav=SSG.Broström.A | Evul
0
3 Jan, 2021 @ 4:57pm
Suggestions
=7Cav=SSG.Broström.A | Evul
8 Comments
J6 20 Dec, 2021 @ 3:07pm 
Sweet
=7Cav=SSG.Broström.A | Evul  [author] 20 Dec, 2021 @ 1:58pm 
=7Cav=SSG.Broström.A | Evul  [author] 20 Dec, 2021 @ 1:57pm 
You can filter for mods in the menu (in eden)
But i can list all item clasnames and names here as well
J6 20 Dec, 2021 @ 11:51am 
Clutter items?

Might be good to list that, as I have my own private C&C mod with lots of flags and icons and yours are hard to find.

Have you just put them in the vanilla menus, or have you created custom ones, because I'm not seeing yours.
=7Cav=SSG.Broström.A | Evul  [author] 20 Dec, 2021 @ 11:16am 
Markers? ^^
J6 20 Dec, 2021 @ 9:03am 
"other ambience related items"

Like?
=7Cav=SSG.Broström.A | Evul  [author] 8 Jan, 2021 @ 5:50am 
The mod uses the CBA version control as well as code macros to function propperly
Mallekip 8 Jan, 2021 @ 3:05am 
Fun stuff! Just wondering: why do these textures and objects need CBA?