Arma 3
Tiberium Extraction
8 Comments
J6 20 Dec, 2021 @ 3:07pm 
Sweet
=7Cav=SSG.Broström.A | Evul  [author] 20 Dec, 2021 @ 1:58pm 
=7Cav=SSG.Broström.A | Evul  [author] 20 Dec, 2021 @ 1:57pm 
You can filter for mods in the menu (in eden)
But i can list all item clasnames and names here as well
J6 20 Dec, 2021 @ 11:51am 
Clutter items?

Might be good to list that, as I have my own private C&C mod with lots of flags and icons and yours are hard to find.

Have you just put them in the vanilla menus, or have you created custom ones, because I'm not seeing yours.
=7Cav=SSG.Broström.A | Evul  [author] 20 Dec, 2021 @ 11:16am 
Markers? ^^
J6 20 Dec, 2021 @ 9:03am 
"other ambience related items"

Like?
=7Cav=SSG.Broström.A | Evul  [author] 8 Jan, 2021 @ 5:50am 
The mod uses the CBA version control as well as code macros to function propperly
Mallekip 8 Jan, 2021 @ 3:05am 
Fun stuff! Just wondering: why do these textures and objects need CBA?