RimWorld

RimWorld

197 ratings
[MLP] My Little RimPony
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Mod, 1.5, 1.6
File Size
Posted
Updated
55.743 MB
4 Jan, 2021 @ 6:50am
12 Jul @ 8:23am
87 Change Notes ( view )

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[MLP] My Little RimPony

In 2 collections by GeodesicDragon
Geo's RimWorld Mods
17 items
Geo's MLP Mods
4 items
Description
This mod now has its own dedicated Discord server.

[discord.gg]

[github.com]

About

It has been thousands of years since My Little Pony: Friendship is Magic last aired, but the show is once again enjoying a resurgence; how it came to the rim, though, remains a mystery.

Regardless of the hows and whys, many colonists have embraced the show, as the colourful characters and messages of peace, hope and friendship help them to escape the struggles of trying to survive daily life in their colonies.

Many of them have even taken to carrying pony plushies, with some people claiming that they feel as though the object is transferring some of the essence of that particular pony into them. While no scientific proof as been found of this, many people are accepting it as fact because it gives them something to be happy about. Consequently, pony plushies are now as much a part of everyday rim life as food and guns.

Some people have even gone so far as to undergo xenotype implementation in order to more closely resemble one of the many races that inhabit Equestria, though the results weren't exactly what they were expecting.

This mod also has additional content depending on which RimWorld DLCs or mods you have installed; please refer to the wiki on GitHub for more details.



Compatible with the Multiplayer mod!

Known Issues

Issues that have been struck out will be fixed in the next update.

None a the moment.

Wiki

Read it here![github.com]

"Is This Compatible With Combat Extended?"

To some degree, yes it is. Some weapons or turrets might be a bit wonky, but I haven't noticed anything out of the ordinary.

"Is This Compatible With Ponies of the Rim?"

Yes, it is. My pony xenotypes can safely coexist with the ponies added by Ponies of the Rim. Some compatibility patches are in place to ensure that things run smoothly.

Available Translations

* French: Comes with the mod
* Russian: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2834041446

Regarding Bugs

If you don't report it, I can't fix it! If you find any issue, no matter how small or insignificant you think it is, I want to know about it! Report bugs by leaving a comment below, or tell me about it via my Discord server.

Note To Artists Whose Work I Am Using

All of the art I use in this mod is fully credited and sourced to Derpibooru; apart from resizing, little to no edits of your work have been made. If you would like me to stop using your art, then please contact me via my Discord server (see below for invite code). Be advised that I will ask you to verify your identity first.

Please refer to About/Credits.txt for art credits.

RimWorld 1.0 Version

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2783974303

MLP Music Mod

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2773632635

"Can You Add (Character) To This?"

If you have any suggestions about what bonus(es) they could give then sure, I'll consider it. Let me know via my Discord server.

"I Have A Question/Comment/Bug/Suggestion/Grievance"

Please use the Discord server - invite code DAd2EHeJWk - for all enquiries; I am on Discord a lot, so I will reply to you a lot faster than I will via a comment on the Workshop.

Disclaimer

MLP and all related characters (except for Nurse Haywick) are owned by Hasbro. This mod has been created for entertainment purposes only and no profit is made from it.

Reviews

"From the bottom of my heart, thank you. You have helped make my playthroughs so much more enjoyable. Every doctor in my colony has a Nurse Haywick, my colony is powered solely with Screwballs and every potential invader has learned to fear the field of Sweetie Bots protecting my gates." - posh derp, Equestria Daily comment

Featured in a YouTube video about cursed mods.
106 Comments
GeodesicDragon  [author] 1 Jul @ 4:28pm 
Ponies of the Rim has an Equestria based ideology. :VBCOOL:
Crimsonered 1 Jul @ 6:55am 
I needed to write the comment short. What i meant is that it is hard to get specific xenotypes to move in as the game is biased towards the vanilla xenotypes very hard. Thanks for telling me about the mod i will check it out later. Though i think there is a missed opportunity to make a ideolody that reflects the ways of equestria.

The mod is awesome though. Could you make a ideogram and ideology icon that looks like the symbol of equestria?
GeodesicDragon  [author] 1 Jul @ 2:53am 
@Crimsonered What do you mean 'its hard to get the ponies?' There is a specific scenario you can select when starting a new colony that starts with one of each xenotype.

If you are referring to actual four-legged ponies, Ponies of the Rim has a scenario which starts you off with four of them. As for controlling which races and xenotypes spawn, I'm not sure how to do that myself, but I think there's a mod which does it, though I can't recall its name.
Crimsonered 30 Jun @ 3:05pm 
Okay so about the look: Visual xenotypes are a thing, They are easy and some people make special xenotype bonuses that help level out the difficulty without causing 200% hunger rate. The xenotypes really allow for a lot of freedom in changing the vissuals of the characters.

About the talents: Earth ponies share a special connection to the land and many of them ON THE SHOW are depicted as farmers but overall they do possess various talents including ones outside of farming which can be seen on the show very often. They are seen as more resiliant. To be honest the thing is that not just earth ponies but many others show talents other than what these xenotypes show.

There is a very big issue though. When starting a colony its hard to get the ponies. I wondered if there could be a possibility of adding a way that could "attract an inhabitant of equestria" in exchange for some special material allowing to choose the xenotype to atract.
GeodesicDragon  [author] 30 Jun @ 10:32am 
@Crimsonered At no point have I ever said that this mod added actual ponies, only pony plushies; if you want actual ponies, then Ponies of the Rim is the mod for you. As for the xenotypes, I wanted people who might not use gene adding mods to make use of them, so I put them together using what is available in Biotech.

I have been thinking about updating the xenotypes to use Alpha Genes instead of base game genes (via a patch), but doing so would require a bit of research to determine which ones would be the most suitable; if you have any suggestions, by all means let me know! :steamthumbsup:

As for earth ponies not 'screaming farmers,' I have to respectfully disagree; with one exception (Trixie), every farmer depicted on the show has been an Earth Pony (Source: MLP Wiki).

I hope this clarifies things, but please get in touch if you have any other questions, comments or suggestions, as I will gladly take them on board.
Crimsonered 29 Jun @ 3:28pm 
mod is great but doesnt really.. add ponies. Only xenogenes. Also the dependencies are weird. With usage of other mods its easier to make ponies yourself. For example Unicorns and allicorns should have innate psylinks, pegasi are fast and should not suffer from terrain slow downs, earth ponies dont really scream farmers, more they scream normal civilians. Also ponies are very much capable of fighting but should be unable to kill. In rimworld you can do it by giving them their own weapons that all do non lethal damage. While i aprieciate the mod it looks more like equestria girls mod not my little pony mod...
GeodesicDragon  [author] 19 Dec, 2024 @ 3:40am 
This mod now has its own dedicated Discord server: https://discord.gg/DAd2EHeJWk
Onyx 23 Apr, 2024 @ 2:29am 
Ahh thank you!
Time for this man to be the death of all raiders
GeodesicDragon  [author] 22 Apr, 2024 @ 3:46pm 
@Flaky I've just released an update which, among other things, removes the pacifism effect from the brony trait. Your pawns should be able to fight now.
GeodesicDragon  [author] 22 Apr, 2024 @ 12:44pm 
@Flaky Ah, I see what the issue is. I don't have a problem with my pegasi being unable to fight because I have XML Extensions enabled. If you have that, it unlocks a whole bunch of options which allow you to configure some parts of the mod to your liking. One of those options is allowing pawns with the brony trait to be violent.

Having said that, I might just make them able to be violent by default, as you're not the first person to make a comment like this.