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12 players would be more than enough to rip apart the whole village.
But about the stormy night, I think it would be a good setting, if only there wasn't the stupid rainfall that looks like laser beams through the NVG. It really makes playing the mission painful.
If you like a unique setting, how about using foggy dawn instead?
I would like to appologize for the misconception that this mission may be optimized for SP. The mission was intended to be played with 12 guys attacking the town. Nothing to complicated.
First off I would like to thank you for playing the mission and for giving feedback.
Now let me explain the purpose of the mission from my standpoint.
The mission was designed to be played with 12 total players and no AI. The mission has SP support just so people who don't have the ability to play with that number of friends can play it. This mission isn't optimized to SP. I am sorry but that is how I devoloped the mission.
Also, once again there is little story to the mission because it is not meant to be played in singleplayer. To create a mission with a dynamic story to go with it for even a small number of players like 12 would be very difficult.
Lastly, the setting of the mission is a stormy night. I am sorry but I won't change the setting of the mission. I beleive that the stormy weather and nightfall create a unique feel to the mission. I mean, how many other mission are in day? I wanted to create a mission that was different from other missions.
Then it stops (according to the scenario description) abruptly, when you secure the village.
2. Still too many enemies. It doesn't have to be realistic as hell, but give the players an illusion of authenticity, at least. Actually, the town is too small to be a good place for an immersive mission.
3. Every mission needs a plot, if it wants to give the players more than just a big shooting range. You could argue that you were gonna make a short mission, thus having no need for a plot at all, but frankly, where is the fun in such a mission?
Ever heard about dramatic structure? If you analyse your mission by dramatic arc, it has only one single climax.
I ran around like Rambo, gunning down all of the enemies myself.
Had to reload, like, 8 times because the enemy presence was still overwhelming.
Then I couldn't find the remaining last one, ran around the village and tried to draw attention by shooting in every direction. After 20 minutes I gave up.
It didn't help either that it was dark as hell, and NVG was blocked by heavy rain that glows like fucking laser beams.
I don't know if you could clear it yourself, with all the teammates alive, but for me, it was an awful experience. I haven't been able to build a mission because I'm too stupid for that 2D mission editor, but if you would allow me to give you some advices...