Arma 3
[SP/CO12]~Operation Mountain Lion
28 Comments
Snakedoctor  [author] 26 Apr, 2015 @ 10:47am 
Thank you for playing the mission ALX05!
ALX05 26 Apr, 2015 @ 10:08am 
Nice mission !! Thanks !!
Snakedoctor  [author] 22 Apr, 2014 @ 6:55am 
In other news, I have a mission designed specially for singleplayer in the works. A detailed mission that everyone can enjoy!
Snakedoctor  [author] 22 Apr, 2014 @ 6:54am 
I will look at the weather next time I have time.
Heto 21 Apr, 2014 @ 7:20pm 
No need to apologize at all. I played through it. I just couldn't take over the village, either there was someone of the enemy force remaining, or the trigger didn't work.

12 players would be more than enough to rip apart the whole village.

But about the stormy night, I think it would be a good setting, if only there wasn't the stupid rainfall that looks like laser beams through the NVG. It really makes playing the mission painful.

If you like a unique setting, how about using foggy dawn instead?
Snakedoctor  [author] 21 Apr, 2014 @ 6:45pm 
I won't decrease the number of enemies any more because honestly, there are only around 12-15 guys in the town. With two, six man squads, that isn't two difficult.

I would like to appologize for the misconception that this mission may be optimized for SP. The mission was intended to be played with 12 guys attacking the town. Nothing to complicated.
Snakedoctor  [author] 21 Apr, 2014 @ 6:45pm 
@hepary
First off I would like to thank you for playing the mission and for giving feedback.
Now let me explain the purpose of the mission from my standpoint.
The mission was designed to be played with 12 total players and no AI. The mission has SP support just so people who don't have the ability to play with that number of friends can play it. This mission isn't optimized to SP. I am sorry but that is how I devoloped the mission.
Also, once again there is little story to the mission because it is not meant to be played in singleplayer. To create a mission with a dynamic story to go with it for even a small number of players like 12 would be very difficult.
Lastly, the setting of the mission is a stormy night. I am sorry but I won't change the setting of the mission. I beleive that the stormy weather and nightfall create a unique feel to the mission. I mean, how many other mission are in day? I wanted to create a mission that was different from other missions.
Heto 21 Apr, 2014 @ 9:28am 
I can't describe the infil via heli, then the walk to the supply drop as 'exposition' or 'rising action'. They are just actions with no real meaning behind. Then suddenly, the crazy firefight begins that I haven't had in any missions so far, with 100 guns blazing non-stop.
Then it stops (according to the scenario description) abruptly, when you secure the village.
Heto 21 Apr, 2014 @ 9:28am 
1. Take another time of the day that isn't just pitch black night everywhere. Or place more lights. And please kill the rain, when the player approach the village, at the latest.

2. Still too many enemies. It doesn't have to be realistic as hell, but give the players an illusion of authenticity, at least. Actually, the town is too small to be a good place for an immersive mission.

3. Every mission needs a plot, if it wants to give the players more than just a big shooting range. You could argue that you were gonna make a short mission, thus having no need for a plot at all, but frankly, where is the fun in such a mission?
Ever heard about dramatic structure? If you analyse your mission by dramatic arc, it has only one single climax.
Heto 21 Apr, 2014 @ 9:28am 
All teammates went down in the first 1 minute of firefight. Upon opening fire, every single enemy in the area is alerted.
I ran around like Rambo, gunning down all of the enemies myself.
Had to reload, like, 8 times because the enemy presence was still overwhelming.

Then I couldn't find the remaining last one, ran around the village and tried to draw attention by shooting in every direction. After 20 minutes I gave up.

It didn't help either that it was dark as hell, and NVG was blocked by heavy rain that glows like fucking laser beams.

I don't know if you could clear it yourself, with all the teammates alive, but for me, it was an awful experience. I haven't been able to build a mission because I'm too stupid for that 2D mission editor, but if you would allow me to give you some advices...



Heto 21 Apr, 2014 @ 8:08am 
Gonna test it again now.
Snakedoctor  [author] 20 Apr, 2014 @ 7:48pm 
Alright, I decreased the number of enemies in Oreokastro to level the gameplay. There will still be a fight to be had though. Give as much feedback as possible to continue the growth of this mission.
Snakedoctor  [author] 19 Apr, 2014 @ 4:25am 
It seems I will revamp the mission tonight when I get home. Thank you guys for all the feedback.
Heto 18 Apr, 2014 @ 4:18pm 
Too much enemies, with all of them having a NVG. It broke the immersion for me.
Also, it appears not realistic that they were standing in the rain, despite having buildings.

It was just as they were waiting for me, making the goal of such an insertion mission futile.

I would love to see you improving on this mission. =)

artek3333 17 Apr, 2014 @ 5:56pm 
pfff!
MavericK 14 Apr, 2014 @ 5:56pm 
Makes sense, and next time we make an attempt that might work. Just being so close to the town already as the FIA seemed like we were supposed to assault it ourselves and we got annihilated. :P
Snakedoctor  [author] 14 Apr, 2014 @ 2:56pm 
@Varible @MavericK I will decrease the unit count to about 25 enemy. The intention was that the para team would assist the FIA in the assualt of the town.
MavericK 14 Apr, 2014 @ 10:39am 
Yep, as Variable said, good mission, though the enemy density in the town seemed rather high. In addition to the APC coming, which was a nice add, we immediately had 10+ guns turned on us at once and got wiped out very quickly. Upon spectating after death it seemed as though the small town was literally crawling with 30-40 enemies, and with our 5-6 man team it didn't seem like we had much of a chance. Look forward to trying again though!
Variable 14 Apr, 2014 @ 7:27am 
Good mission Tristan! Loved the Paras insertion. However, the guys who played the Guerrila group say that the resistance in the town was too heavy. I'll ask them to come here and comment further as "they where there". Looking forward to more of your work! :CSAT:
Snakedoctor  [author] 10 Mar, 2014 @ 9:17am 
@Variable You are correct! There is no respawn or any other scripts in use with this mission. Just pure ArmA3 combat and expierences.
Variable 10 Mar, 2014 @ 7:16am 
Sounds good. Please tell me there's no respawn.
Snakedoctor  [author] 6 Mar, 2014 @ 10:31pm 
@ROVIATOR Thanks for playing! How is the mission?
Devastator 6 Mar, 2014 @ 9:25pm 
Thristan, Cheers buddy! Appreciate the effort!
Snakedoctor  [author] 6 Mar, 2014 @ 8:13pm 
Okay. Singleplayer is now an option. You will be the Team Leader of the FIA team in singleplayer.
Snakedoctor  [author] 6 Mar, 2014 @ 8:01pm 
I will definitley add SP!
Devastator 6 Mar, 2014 @ 4:54pm 
hey Tristan can you make it SP? thx
Snakedoctor  [author] 6 Mar, 2014 @ 6:40am 
@RedPerkele Its a coop mission bud. I could add Singleplayer support if you would like.
FerociousWhiteCat 5 Mar, 2014 @ 11:49pm 
"No player was selected". Cannot start mission :)