ATLAS
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Regenerating Ships (continued)
   
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Content Types: Mod
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6.866 KB
14 Jan, 2021 @ 10:18am
16 Jan, 2021 @ 12:08am
4 Change Notes ( view )

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Regenerating Ships (continued)

Description
Mod ID: 2361661388

Game Server: Sinbad's New World | NA - RPVPVE | 3x3 | 5X
Game Server Discord link[discord.gg]

This mod is a continuation of the original Regenerating Ships mod by Andargor. No modifications have been made other than updating to newest Atlas dev kit. Original MOD ID: 1680540642 created by Andargor

Special thanks to Darc from Consortium Gaming for assistance as well!

Originally posted by author:

Change Log 01/16/2021:
  • Updated mod BP settings

This mod regenerates the health of all player-owned ship structures, including planks, sails, guns, and all attached structures such as walls and ceilings. We use it on our private server, and it was created to alleviate the chore of manually repairing every structure that the crew won\'t repair. The default settings repair 200 health every 10 minutes (600 seconds), which will repair most medium ships within about 4 hours.

In order to keep the processing as light as possible, the health regeneration does not require resources, nor a crew. It will not interfere with normal repairs.

INI SETTINGS

The following are the default settings, that can be modified by adding this section to the GameUserSettings of every tile in a grid. To keep the default settings, you do not need this entry in your INI.

[RegeneratingShips]
RegenerationInitialDelaySeconds=60.0
RegenerationIntervalSeconds=600.0
RegenerationAmountAnchored=200.0
RegenerationAmountUnanchored=0.0

The settings can be interpreted in this fashion:

Once a server is started, after RegenerationInitialDelaySeconds, start iterating over player-owned ships every RegenerationIntervalSeconds, and repair every attached structure by RegenerationAmountAnchored for anchored ships, and RegenerationAmountUnanchored for unanchored ones.

NOTE: The smaller the RegenerationIntervalSeconds, the processing is done more often. This may bog down large servers with many player ships. For more health regeneration, it is recommended to increase the RegenerationAmountAnchored and/or RegenerationAmountUnanchored values instead of shortening the processing interval.
Popular Discussions View All (1)
0
27 Jan, 2021 @ 8:53pm
Servers running this mod
RektDad
14 Comments
Sordros 12 May, 2024 @ 12:26pm 
where is the update for newer version
General Gruber 23 Jan, 2022 @ 4:56am 
seems not to work.
lordcrowler 1 May, 2021 @ 9:34pm 
Creetiur the mod works in the grid u start the game,after u cross another grid the mod wont work(this appy for singleplayer/non-dedicated).So for singleplayer to work after u cross the grid u need to quit in menu and load the save again..I used the old mod,and this..the same problem,modder can;t do anything.For SP u can;t edit each grid in part,devs did a poor job for sp part of the game,they dont care...Let;s appreciate RektDad for his work reviving this mod.

Creetiur 28 Jan, 2021 @ 9:23am 
I must be missing something I used windows to search for the other gameusersettings files and there is only the one. I'm back to thinking it's a problem with how Atlas loads a second grid.
Creetiur 28 Jan, 2021 @ 9:10am 
Boom Thanks RektDad. This will probably fix a lot of problems I've been having with other mods as well. Thanks for the mod!
RektDad  [author] 27 Jan, 2021 @ 8:56pm 
@Creetiur you need to ensure that in SP every grid's config file has the [RegeneratingShips] header with the entries below it. You should be able to edit those in the saved folder. Unfortunately, not sure if that is the solution as this mod is running on MP for our server (all grids on our server have the config saved).
Creetiur 26 Jan, 2021 @ 8:48pm 
It looks like changing grids in SP causes this mod and a few others to stop functioning. Does anyone know a way to kick start them again?
Braniya 23 Jan, 2021 @ 2:21am 
I'll test it! *Downloads* :steammocking:
RektDad  [author] 21 Jan, 2021 @ 2:48pm 
Hands - the code specifies any player-generated class ships. I believe as long as you create the ship in a shipyard, it 'should' work. I'd recommend you install and test it to confirm. It shouldn't cause any conflicts.
HANDS 21 Jan, 2021 @ 2:27pm 
Can anyone confirm whether this works with AS (Atlas Shipwright) ships as well as vanilla ships?