Stellaris

Stellaris

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Fun Traits and Civics
   
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16 Jan, 2021 @ 3:49pm
3 Feb, 2021 @ 5:24am
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Fun Traits and Civics

Description
Now with simplified Chinese localization, credit to 桃溪柳岸醉道长 for flavorful translation.

Adds some traits, civics and starting systems purely for enjoyment or roleplay, balance isn't a major focus (and just as well because some are bonkers overpowered).

I plan to add a lot more of each, and will continue to do so as I get more ideas and more experience working with modding stellaris.

Current Traits:
-Pioneer: Start with a battleship, +75% hull/armor/shield, -75% weapon damage.
-Population pandemic/Mechanical resurgence: +100% pop growth speed, -50% Pop food(/robot) and housing upkeep, -33% (-133% for robots/machines) habitability with an additional -33% (-66% for robot/mahcine) for Relic/Tomb and -66% (-99% for robot/machine) for Gaia worlds.
-Electrophile/Lithophile: +15% happiness, +33% energy credits/minerals from jobs.
-Electrophobe/Lithophobe: -33% energy credits/minerals from jobs.
-Electroadict/Lithoadict: +50% energy credits/minerals from jobs.
-Invader: +33% habitability, +100% army damage, +250% army collateral damage.
-Chronicler: +2 research alternatives, +33% research speed, -50% Physics/Society/Engineering from jobs.
-Archivist: +100% survey speed, +33% anomaly research speed, +50% archaeological excavation speed.
-Left-Behind: -25% research speed (considering changing)
-Mote/Gas/Crystal Harvester: +2 monthly motes/Gasses/Crystals
-Giant Killer: +33% extra damage to fallen and awakened empires.
-Essential: +10% minerals/energy credits/food from jobs.
-Adrenaline: +100% sublight speed.
-Eternal: immortal leaders.
-Geneticists: -0.66% modify species cost.
-Snipers: +50% weapon range and damage, +25% tracking, -66% fire rate.

Current Civics:
-Revanchist: +2 Influence, -66% outpost alloy/influence cost
-Ancient Caches: +10% resources from jobs and research speed, -33% megastructure build cost and +66% megastructure build speed.
-Last Remnant: -85% pop growth speed, +100% leader experience gain, +50% resources/research from jobs.
-Defense Directives: +100% starbase and defense platform damage, +150% starbase upgrade speed, -10% starbase upgrade cost
-Offense Directives: +33% extra damage to all crisis factions, marauders, Khanates, fallen and awakened empires.
-Heavies: +200% hull/armor/shield, +150% weapon damage, +150 ship build cost, -50% naval capacity.
-Stable: +15 stability, -50 Crime.
-Colonists: +3 extra pops when establishing colony, +75% colony development speed.

Current starting Systems:
-Activated Iris: Contains a restored Ringworld, 2 Tomb worlds and a Gaia world.
-Resurrected Nexus: contains a ruined Gateway, with a huge Tomb and Gaia world.
-Eternity: Contains a ruined Science Nexus and Tomb world
-The Old Metropolis: Contains a ruined Dyson Sphere, 2 Relic worlds, 2 Habitats and an uninhabited Ecumenopolis.
-Renegade's Hideout: REQUIRES PLANETARY DIVERSITY. contains multiple black holes and 3 rogue worlds.

I am open to suggestions, or ideas (as long as it isn't too complex.) enjoy what there is!
42 Comments
Towboat421 25 Sep, 2023 @ 2:55pm 
Damn this mod had been working up until this patch, Rest in peace sweet prince.
Valfheim  [author] 14 May, 2022 @ 5:08am 
Hi, I'm sorry it's been a long time since I last played. I don't think I'll be coming back to Stellaris anytime soon so I'm afraid not for now. If I do return, then I'll make updating this mod a priority.
skilled 14 May, 2022 @ 4:44am 
Hey, thank you very much for this mod, it really IS fun, but is there any chance it could get an update?
Spiritouspath 21 May, 2021 @ 11:10pm 
stellaris mod missing descriptor file appears so please look into that
skilled 15 May, 2021 @ 4:35am 
Hi Great Mod. When using the Old Metropolis starting System alongside Gigastructural Engineering, turn of of the scaling of Dysons Spheres and the like at the beginning of the game or the Ruined Dyson Sphere will disappear. (:
Gavin The Janitor 23 Apr, 2021 @ 5:01am 
finally, a mod that restores the balance to regular gameplay
Reaper317 18 Apr, 2021 @ 11:06pm 
That sounds awesome to me, and by no means should you rush it. Please take all the time you need and then some. If that isn't a word its fine I know what you mean. This has been one of my favorite mods to date, thank you for all the hard work!
Valfheim  [author] 18 Apr, 2021 @ 3:05am 
I haven't played stellaris since the 3.0 update yet, so I'll have to double check when I get around to it, but there shouldn't be any issues caused by this mod as it only adds content and doesn't edit/alter anything. Unless the update has changed something fundamental to do with traits, civics or starting systems, It should still work. Nevertheless, I am planning to update the mod in a while with more of each, and to compatibilize (is that a word?) the mod with 3.0 if/where needed.
Reaper317 18 Apr, 2021 @ 2:42am 
Just wondering if this is still working for the 3.0.* update? I removed all my subscribed items to fix a conflict and i can't seem to figure out if this mod was the problem or if it was another one. Anyone had any luck with this after the update?
Jay248 12 Apr, 2021 @ 10:48am 
System Suggestion: 'Aftermath'
2 Tomb Worlds and a Relic World in a nebula with the starting star as a red/white dwarf.