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Also to the mod's design, I personally found in my testing that adding additional instances of biomes worked significantly better in my opinion for successful world gens vs larger biomes; for those who call for many/a specific set piece also, allocating space for 2-4 more of a biome to spawn worked quite efficiently at avoiding crashes and making sure the number of set pieces requested were accomplished :) Another issue is also set pieces are not duplicated in a biome, for instance there wouldn't be 2 reed traps in the same swamp biome; because of that, adding more reed trap set pieces in the world requires adding biome tasksets, if that makes sense.
I may consider your methodology more broadly and to a limited extent, but at the moment I think the mod is in an okay place design wise, I'll think on it some more though :)
base = task.room_choices["LightningBluffLightning"]
task.room_choices["LightningBluffLightning"] = base + 2
end) or does worldgen care more about how many biomes there ar rather than how big each one is? good modding
I hope you can manage to do it in the future
Ty for answering
I love this mod btw, ty