Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

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Changes to Unit Recruitment Unlocks
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Tags: mod, campaign
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18 Jan, 2021 @ 2:46pm
3 Apr, 2021 @ 6:37pm
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Changes to Unit Recruitment Unlocks

In 1 collection by Rewan
Experimental Stuff
11 items
Description
Quick overview of the changes for the Han :

Axe Band, Peasant Spears, Peasant Raiders can be recruited by any character at any rank.

Ji Infantry, Archers, Sabre Infantry, Lance Cavalry, Sabre Cavalry and Mounted Archers can now be recruited by any character at rank 3.

Heavy Ji Infantry and Heavy Mounted Archers can now be recruited by any character at rank 6.

All Dragons units can now be recruited by any character at rank 8.

All Imperial units can also now be recruited by any character at rank 8 when at Emperor rank. (Including MoH Imperial units AND vanilla Imperial units)

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Vanguards can recruit Raider Cav at any rank; Cataphracts at rank 3; Heavy Cataphracts at rank 6

Strategists can recruit Trebuchet, Mounted Crossbows, Multiple Bolt Crossbow, Crossbowmen and Repeating Crossbowmen at rank 3; Heavy Crossbowmen, Heavy Repeating Crossbowmen and Juggernaut at rank 6

No change for Commanders (they get Spear Guards and Crossbowmen at rank 3)

Sentinels can recruit Jian Swordguards at rank 3 and Zhanmajian Infantry at rank 6

Champions can recruit Spear Warriors at any rank, Spear Guard at rank 3 and Heavy Spear Guard at rank 6

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Similar changes also apply to the Yellow Turbans units. But I'm a bit too lazy to list the changes there. (Sorry, not sorry)
This shouldn't apply to EP.
(Also Nanmans, Bandits are unaffected. And so are Ma Teng Qiang units that can be built through having a specific building)


Note :
Removing units from the Tech Tree allows both AI & players to have more variety in their army composition. As far as my meager tests go the AI will now actually try to upgrade its militia into "regulars" (it's not an automatic process but it happens over time). And in general I felt they fielded much better retinues (even if they don't stack the right colors on the right generals) - but you may not notice it if you blitz through a campaign.

It also change the dynamic around generals (since you want rank 8 to get the best units in the game) as it means you can no longer fill your level 1 generals retinues with Protectors of Heaven / Azure Dragons. AFAIK AI will rarely arrive at rank 8 but it can happen (unlike rank 9/10, which are very unrealistic)

However this comes without balancing changes to compensate for the loss of the unit unlocks in the tech tree (for the Yellow Turbans) - also I took this out of my personnal "gigantic mod" (which is never gonna get published because it's a very dirty pack with stuff from everywhere because I'm too lazy to check mods in & out), which also means it's supposed to be tied to other changes such as regular balance or things like the Yellow Turbans & Bandits actually "stealing" away the Protectors of Heaven and Defenders of the Earth from the Han. (As they already have dedicated Imperial units unlike YT & Bandits) and Bandits unlocking the EP units with certain techs.

Anyways, hf if you use this. And don't expect it to be updated after next patch. If it does, it does, if it doesn't, it doesn't.
18 Comments
makarov1171 19 May @ 5:25pm 
Amazing mod bro! Hey, I have a question. What happens to nanman generals under Han factions? They can continue recruiting their nanman units? I'm asking cause I've seen only han units for nanman officers so far
Phantom Menace 24 Dec, 2023 @ 9:44pm 
Still work?
Austere Hare 28 Oct, 2023 @ 9:43am 
is there any way to give zhang yan the base yeloow turban spearman unit? woould it be possible with a simple text exit? :lunar2020halodragon: :steamthumbsup:
Austere Hare 28 Oct, 2023 @ 9:42am 
this one works with my 69+ mods :steamhappy:
HellPain 21 Oct, 2023 @ 3:49pm 
this is super mod exactly what i wanted but it seems a bit broken :/

this not works:

Strategists can recruit Juggernaut at lvl 3 instead 6
Commanders can recruit Spear Guards and Crossbowmen at rank 1 instead 3
Sentinels can recruit Jian Swordguards at rank 1 instead of 3
Lateralus 7 Feb, 2023 @ 2:19pm 
These are good changes. I like the option to recruit the higher tier units that I would normally not use. It makes the game a lot more interesting. I'm using this in combination with your unit balance and Aggressive AI mods, which are also good.
The other thing that this does, indirectly, is that it makes the School building chain more useful for levelling up generals faster.
Rewan  [author] 16 Nov, 2022 @ 1:26pm 
I mean probably ?
warbows123 23 Oct, 2022 @ 8:51pm 
can you still get ji militia
Alvazia 10 Dec, 2021 @ 12:45pm 
thanks a lot for this awesome mod, kinda dissapointed about how they really limit each general class recruitment
gitrekt 23 Apr, 2021 @ 5:58am 
Love it. The end game where it becomes protectors of heaven and earth spam usually forces me to quit the game. Good to know that now the idiot AI can spam these full stacks on their lv.1 generic trash generals now. I feel like the AI becoming emperor just because the player does is a stupid mechanic.