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Sharing news/changes/updates for mods in-game helps because most players install mods through server-joins and don't actually view the workshop page-- which means any information on the workshop page goes unviewed. On top of the updates/news aspect there are also support links included in the alerts. Voluntary donations help support my ability to keep working on these mods.
I get the logic behind errorMagnifier, it helps you catch issues more easily. But why require Mod Update and Alert System, which only notifies us of updates? How does that assist your development?
I also understand not bundling those tools into Swap It, since it avoids updating multiple mods for small changes. That's fair. But if those two mods are going to be required anyway in all your ongoing projects, wouldn’t it be better to merge them into a single “core” mod? It’d be less of a hassle for users, especially since neither is essential for gameplay.
No offense, but unless I’m missing something, it feels more like forcing users to install non-essential mods. I think that’s what many others are trying to express too.
Thanks for your work, just wanted to share that viewpoint.
In short, these mods provide useful features for both players and myself, like update alerts and optional support links. They’re lightweight, unobtrusive, and don’t impact performance. Having a couple of extra mods won’t affect load times or anything like that. They’re separate because combining them would mean updating every individual mod whenever there's a change, which defeats the whole point of using shared libraries.
They’re required because they serve a purpose I consider important across all my projects. If that’s a deal-breaker for you, I get it. But if you find value in what my mods add to the game, I’d really appreciate you understanding why these small dependencies are part of the setup.
Personally, it doesn’t bother me, I had already installed errorMagnifier and Update and Alert System before finding Swap It, since I find them useful in my setup. But I get that some people might prefer keeping their mod list as minimal as possible.
Forcing the installation of two mods that aren’t even real dependencies, especially without a truly important (and explained) reason, just feels unnecessary and a bit odd.