Arma 3
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Postman in Livonia
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry, Vehicles
Scenario Map: Livonia, OtherMap
Tags: Tag Review
File Size
Posted
Updated
11.628 MB
20 Jan, 2021 @ 1:58am
22 Jan, 2021 @ 2:38am
4 Change Notes ( view )
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Postman in Livonia

In 2 collections by voveraitis
Adventure missions
9 items
All Voveraitis' missions
34 items
Description
After his weekend has been ruined by a terrible misunderstanding, postman finds himself in Livonia, searching for a dangerous cargo and, as always, delivering packages. The mission is relatively relaxed - you can mostly avoid fighting. However, if you want to pick a fight, there are plenty of opportunities, ranging from looters, to augmented cyborgs to crazy lunatics.
Featuring:
- An explosive truck,
- Fake yoga classes,
- Fully voiced story with intro,
- Vampires (with awesome death efefcts),
- Quarantine
- Escaped android
- Traps for greedy people
And many, many other strange stuff which I don't want to give away right now.

This is the third part of postman series. For the other parts and other awesome missions, check out all my missions.

Important!
- I mispronounced Grzegorz Brzęczyszczykiewicz, but since it was too much work to fix, you will have to bear with it.
- If you can't find the truck, carry on with other objectives. Some clues might come up.
- Don't stand too close to the truck when blowing it up - distance of at least 150 m is recommended.
- Main roads are safe to drive, but if you want to go to forests, abandoned towns or poke your nose into places with question marks, your health insurance won't cover your expenses.
- I've put all the relevant info in the Game Info section. Open your map and read it - all the game mechanics and other things you should know are described there.
- You can use your guns or use your brain. The objectives don't require you to kill anyone. If you want you can fight, but for (ALMOST!) all objectives, there is a clever way to avoid figthting.
- Don't kill the civilians (including running them over with a car). If you do so, the LDF may become hostile and you might have a problem getting your package to them. After you delivered the package to LDF, it will be just a little inconvenience, but before, better be careful.
15 Comments
voveraitis  [author] 1 Mar, 2024 @ 6:20am 
hmodin, The info is received not from the post office. Complete other objectives that you have and the story will take you to it.
hmodin 1 Mar, 2024 @ 3:52am 
How do i get info from the postoffice about the truck. The guy behind the desk don´t talk to me.
Cap10_Nade 17 Apr, 2022 @ 3:48pm 
Fantastic work. A bit like a crazy action feature film. Very creative, with humor and tinkered with a lot of effort.
Even the intro is very funny.
Should probably be played better without mods ... there are so a few small problems.
Your work is getting better and better - I'm curious what else we can expect. :selike:
Waiz3 11 Feb, 2022 @ 5:44pm 
i liked this
voveraitis  [author] 27 Jan, 2022 @ 4:57am 
One more mission released: A mind in the Wild
voveraitis  [author] 29 Dec, 2021 @ 4:10am 
Part 4 released. Find it here
Reign 22 Jan, 2021 @ 11:45am 
Ambient civilians are always a good idea for atmosphere. If people kill them, and the base code overrides any ability to correct it, then it would technically just be the players problem for going GTA in Arma :P
voveraitis  [author] 22 Jan, 2021 @ 2:21am 
Reign, it seems your solution didn't work, killing civilians stillresults in LDF going hostile. Never mind, just don't kill civilians for now. I am also thinking, maybe to remove these civilians at all? Anyway they're just an environment detail. Those who play this: what do you think about that? Would you like civilians in this mission or no?
voveraitis  [author] 21 Jan, 2021 @ 11:21pm 
Thanks, I didn't know that. Maybe I'll fix this later. Meanwhile, don't kill civilians and the LDF anyway. I'm actually not sure whether this happens when killing civilians or just the LDF. I'll test it later. Anyway, killing friendlies and civilians is not the point of this mission.
Reign 21 Jan, 2021 @ 10:55am 
civilian setFriend [resistance, 0];
resistance setFriend [civilian, 0];

civilian setFriend [east, 0];
east setFriend [civilian, 0];

You can force the AI to be friendly with Unknown or move the player back into West/Resistance/East via group mechanics if this happens.