Arma 3
48 ratings
[SP] A PMC Contract
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
151.067 MB
20 Jan, 2021 @ 11:17am
20 Jan, 2021 @ 1:42pm
5 Change Notes ( view )

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[SP] A PMC Contract

In 1 collection by Xxpi
Maxim's Missions
3 items
Description
Experience war through a PMC's eyes

Context:
It is 2002 and you have a security contract in Iraq. Join 3 others from your company and embark on a mission to rid a wartorn city of Insurgent forces. You will be a team leader and ensure you effectively use your abilities as the team's leader to accomplish the mission and keep everyone alive. Playtime is about 10-15 minutes.

Change Log

1/20/2021 - Released Mission
1/20/2021 - AI Fixes
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I highly recommend to play with the JSRS sound mod which you can find here:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=861133494


Support the creator:
https://www.twitch.tv/maximfic
https://www.youtube.com/channel/UCRhuhXt5Hyc73opvPq4gt4A

Comment if you record a video and I'll feature it on this mod page, Thanks.



It has been a while since I made my last mission. I really hope you find this mission to be fun!
6 Comments
Thesroth 17 Sep, 2021 @ 1:12am 
Completely unreal mission, there are many enemies and friendly artificial intelligence is very dumb. So it's not a simulator, it's very arcadey.
SteveTheHero 4 Feb, 2021 @ 7:35pm 
Great mission! the AI acts a tad odd with Lambs_danger mod. Also it'll say the building is clear when there are still enemies inside.
Daddy Thad 26 Jan, 2021 @ 5:15pm 
Make it Multiplayer
Mérovée 26 Jan, 2021 @ 1:45pm 
Fun mission =>> Thank you
Xxpi  [author] 22 Jan, 2021 @ 1:35pm 
@zahl Thank you very much! Yeah I set the enemy's skill to.... well.... about 3% and yet they are just gods. It's pretty funny and I'm not sure how to keep a large volume of enemies while keeping them manageable. Anyways I'm glad you enjoyed!:VBOY:
zahl 22 Jan, 2021 @ 12:34pm 
Overall a pretty good mission, but then again I'm a fan of "linear" and "CoD-ish" gameplay. But it's a bit needlessly hard at times, due to Arma AI being either dumb as rocks, or literal gods. I would set some enemies (especially the technical and the two enemies in the first room ) to 50% skill. Also, I'd change the roof-top enemies across the road to either getting up, or spawning in after you've entered the building.
A short briefing (tasks, maybe some backstory) and map markers would be pretty neat as well.

But as I said, overall pretty good! Keep up the work!