Arma 3
[SP] A PMC Contract
6 Comments
Thesroth 17 Sep, 2021 @ 1:12am 
Completely unreal mission, there are many enemies and friendly artificial intelligence is very dumb. So it's not a simulator, it's very arcadey.
SteveTheHero 4 Feb, 2021 @ 7:35pm 
Great mission! the AI acts a tad odd with Lambs_danger mod. Also it'll say the building is clear when there are still enemies inside.
Daddy Thad 26 Jan, 2021 @ 5:15pm 
Make it Multiplayer
Mérovée 26 Jan, 2021 @ 1:45pm 
Fun mission =>> Thank you
Xxpi  [author] 22 Jan, 2021 @ 1:35pm 
@zahl Thank you very much! Yeah I set the enemy's skill to.... well.... about 3% and yet they are just gods. It's pretty funny and I'm not sure how to keep a large volume of enemies while keeping them manageable. Anyways I'm glad you enjoyed!:VBOY:
zahl 22 Jan, 2021 @ 12:34pm 
Overall a pretty good mission, but then again I'm a fan of "linear" and "CoD-ish" gameplay. But it's a bit needlessly hard at times, due to Arma AI being either dumb as rocks, or literal gods. I would set some enemies (especially the technical and the two enemies in the first room ) to 50% skill. Also, I'd change the roof-top enemies across the road to either getting up, or spawning in after you've entered the building.
A short briefing (tasks, maybe some backstory) and map markers would be pretty neat as well.

But as I said, overall pretty good! Keep up the work!